Dav*_*pos 5 javascript jquery html5 drag-and-drop hammer.js
TL; DR
我想使用HTML5拖放元素拖放到容器中,拖动Hammer.js事件.但是,存在冲突.
详细说明:
如附图所示,我有两个容器:

我想将元素从左侧容器拖放到右侧容器中.但是,在拖动时,当进入正确的容器时,会激活Hammer.js dragstart事件.删除元素后,我在右侧容器上应用拖动事件.但是,Hammer.js拖动事件已激活,它会考虑上一个dragstart事件中的deltaX和deltaY.
Hammer.js与preventDefault一起使用:true:
Hammer(this.container, {preventDefault: true}).on('dragstart', function (event) { ... }
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我已经在draggable元素的dragstart上使用了event.preventDefault()和event.stopPropagation(),但没有成功.
我也部分地解决了这个问题.在Hammer.js容器的dragstart事件中,我添加了以下验证,以检查源元素和目标是否相同.但是,右侧容器中的拖动仅适用于第二个操作,因为忽略了第一个操作.
if (event.gesture.startEvent.srcEvent.srcElement != event.gesture.target) {
return false;
}
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有关如何使用HTML5拖放API拖动元素时如何防止Hammer.js事件的任何想法?
我想使用旗帜作为最后的手段,因为Hammer.js事件应由第三方开发.
谢谢你的帮助.
Hammer.js 事件只有在先前已绑定的情况下才应被捕获。
尝试使用 case 语句...(这是来自我最近构建的应用程序)我可以 case 语句然后中断或返回 false 等以防止出现问题。但从理论上讲,如果我取消绑定或排除事件“拖动”,它无论如何都应该起作用。
<script>
var hammertime = Hammer(document.getElementById('image-wrapper'), {
transform_always_block: true,
transform_min_scale: window.initScale,
transform_max_scale: 1,
drag_block_horizontal: true,
drag_block_vertical: true,
drag_min_distance: 0
});
//console.log(hammertime);
var posX = window.calcLeft, posY = window.calcTop,
lastPosX = window.calcLeft, lastPosY = window.calcTop,
bufferX = 0, bufferY = 0,
scale = window.initScale, last_scale,
rotation = window.rotationNeeded, last_rotation, dragReady = 0;
hammertime.on('touch drag dragend transform release mouseleave transformend pinchin pinchout', function (ev) {
elemRect = document.getElementById('the-image');
manageMultitouch(ev);
});
function manageMultitouch(ev) {
var pinchDirection;
ev.stopPropagation();
//console.log(ev.type);
switch (ev.type) {
case 'touch':
last_scale = scale;
last_rotation = rotation;
break;
case 'drag':
posX = ev.gesture.deltaX + lastPosX;
posY = ev.gesture.deltaY + lastPosY;
break;
case 'pinchin':
console.log('pinchin');
pinchDirection = "in";
break;
case 'pinchout':
console.log('pinchout');
pinchDirection = "out";
break;
case 'transform':
rotation = window.rotationNeeded;// rotation + ev.gesture.rotation;//we can change this to snap rotation eventually.
//console.log('Last Scale: ', last_scale);
scale = Math.max(hammertime.options.transform_min_scale, Math.min(last_scale * ev.gesture.scale, 1));
var propsImage = document.getElementById('the-image').getBoundingClientRect();
//console.log(propsImage);
var propsBox = document.getElementById('image-wrapper').getBoundingClientRect();
//console.log(propsBox);
break;
case 'transformend':
console.log('We are finished transforming.');
//when they finish transforming, we need to determinw what the new left reset position would be.
var propsImage = document.getElementById('the-image').getBoundingClientRect();
var propsBox = document.getElementById('image-wrapper').getBoundingClientRect();
//window.calcLeft = Math.round(window.preBounds.left - propsImage.left);
//console.log(ev.type);
//if (pinchDirection = "out") {
window.calcLeft = Math.round(window.calcLeft + ((propsImage.width - propsBox.width) / 2));
//} else if (pinchDirection = "in") {
//window.calcLeft = Math.round(window.calcLeft - ((propsImage.width - propsBox.width) / 2));
//}
//window.calcTop = Math.round(window.calcTop + ((propsImage.top - propsBox.top) / 2));
//console.log(window.calcLeft);
break;
case 'dragend':
//console.log('We are finished dragging.');
//console.log(window.calcLeft);
lastPosX = posX;
lastPosY = posY;
checkBounds();
break;
case 'mouseleave':
//console.log('Release!', posX, posY);
//checkBounds();
break;
}
<script>
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