vim*_*984 2 javascript html5 canvas angularjs
好吧,我正在绘制一个画布对象上的描边线,这项工作正常我想要做的就是删除线条或在一段时间之后淡出它们我一直在阅读关于保存状态和刷新但我可以'似乎让它工作我还尝试将画布上下文存储到一个数组中并在它超过一定长度时拼接其中的项目但又一次没有运气......这是我的代码(这是巨大的所以我'设立了一个plunkr):
`var app = angular.module('plunker', []);
app.controller('MainCtrl', function($scope) {
$scope.canvas = $('#spiro')[0];
$scope.canvascanvasContext = $scope.canvas.getContext("2d");
//interval
$scope.timerId = 0;
console.log($scope.canvas);
//MOUSE OVER
/*
$scope.getMousePos = function getMousePos(evt) {
var rect = $scope.canvas.getBoundingClientRect();
$scope.mouseX = evt.clientX - rect.left;
$scope.mouseY = evt.clientY - rect.top;
$scope.canvascanvasContext.fillStyle = "rgb("+$scope.red+", "+$scope.green+", "+$scope.blue+")";
$scope.canvascanvasContext.fillRect($scope.mouseX, $scope.mouseY, 4, 4);
console.log(evt.clientX);
}
*/
$scope.clearit = function clearit(){
// Store the current transformation matrix
// $scope.canvascanvasContext.save();
// Use the identity matrix while clearing the canvas
$scope.canvascanvasContext.setTransform(1, 0, 0, 1, 0, 0);
$scope.canvascanvasContext.clearRect(0, 0, $scope.width, $scope.height);
$scope.canvas.width = $scope.canvas.width;
};
$scope.randomColor = function randomColor(num) {return Math.floor(Math.random() * num);}
$scope.canvascanvasContextArray = [];
$scope.draw = function draw(e){
$scope.now = new Date();
$scope.sec = $scope.now.getMilliseconds();
$scope.min = $scope.now.getMinutes();
$scope.hr = $scope.now.getHours();
$scope.canvascanvasContext.beginPath();
$scope.canvascanvasContext.arc(350, $scope.canvas.width/2, $scope.canvas.width/2 ,0, 2 * Math.PI, true);
$scope.canvascanvasContext.clip();
$scope.canvascanvasContext.beginPath();
$scope.Xmove = Math.floor((Math.random() * 345) - 1);
$scope.Ymove = Math.floor((Math.random() * 345) - 1);
$scope.quadracpx = Math.floor((Math.random() * 700) + 1);
$scope.quadracpy = Math.floor((Math.random() * 700) + 1);
$scope.quadrax = Math.floor((Math.random() * 700) + 1);
$scope.quadray = Math.floor((Math.random() * 700) + 1);
$scope.red = $scope.randomColor(255);
$scope.green = $scope.randomColor(255);
$scope.blue = $scope. randomColor(255);
$scope.grd = $scope.canvascanvasContext.createLinearGradient($scope.quadracpx,$scope.quadracpy,$scope.quadrax,$scope.quadray);
// Create color gradient
$scope.grd.addColorStop(0, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0)");
$scope.grd.addColorStop(0.15, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.1)");
$scope.grd.addColorStop(0.33, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.1)");
$scope.grd.addColorStop(0.49, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.2)");
$scope.grd.addColorStop(0.67, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.3)");
$scope.grd.addColorStop(0.84, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.6)");
$scope.grd.addColorStop(1, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+" , 1)");
$scope.canvascanvasContext.strokeStyle = $scope.grd;
$scope.canvascanvasContext.fillStyle = $scope.grd;
$scope.canvascanvasContext.lineCap = 'round';
$scope.canvascanvasContext.shadowBlur = 10;
$scope.canvascanvasContext.shadowColor = "rgb("+$scope.red+", "+$scope.green+", "+$scope.blue+")";
// $scope.canvascanvasContext.moveTo(350,350);
// arc(x,y,r,start,stop)
// Move registration point to the center of the canvas
$scope.canvascanvasContext.translate($scope.canvas.width/2, $scope.canvas.width/2);
$scope.canvascanvasContext.rotate(Math.PI/90);
$scope.canvascanvasContext.translate(-$scope.canvas.width/2, -$scope.canvas.width/2);
$scope.canvascanvasContext.arc(350, $scope.canvas.width/4, $scope.canvas.width/10 ,350, 2 * Math.PI, true);
// $scope.canvascanvasContext.arc($scope.quadray, $scope.quadrax, $scope.quadracpy , $scope.Ymove, $scope.Xmove, true);
// $scope.canvascanvasContext.arc($scope.Ymove, $scope.Xmove, $scope.quadracpy , $scope.quadracpx, $scope.quadray, true);
// $scope.canvascanvasContext.quadraticCurveTo($scope.quadracpx,$scope.quadracpy,$scope.quadrax,$scope.quadray);
$scope.canvascanvasContext.stroke();
$scope.canvascanvasContextArray.push($scope.canvascanvasContext);
if($scope.canvascanvasContextArray.length> 4){
$scope.canvascanvasContext.save();
var indexToRemove = 0;
var numberToRemove = 1;
$scope.canvascanvasContextArray.splice(indexToRemove, numberToRemove);
$scope.canvascanvasContextArray[0].globalAlpha = 0;
$scope.canvascanvasContext.restore();
}
console.log($scope.canvascanvasContextArray);
console.log($scope.sec)
};
$scope.drawit = function drawit(){
$scope.timerId = setInterval($scope.draw, 20);
setInterval($scope.rotate, 40);
};
$scope.rotate = function rotate(){
/*$scope.canvascanvasContext.translate($scope.Xmove, $scope.Ymove);
$scope.canvascanvasContext.rotate(Math.PI/45);
$scope.canvascanvasContext.translate(-$scope.Xmove, -$scope.Ymove);*/
}
$scope.stopit = function stopit(){
clearInterval($scope.timerId);
};
});`
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感谢任何花时间研究这个问题的人......克里斯
就我个人而言,我将其设置fillStyle为RGBA并将alpha设置为低于1的值,例如0.2.
ctx.fillStyle = "rgba(255,255,255,0.2)";
每次你填充画布时,你都会慢慢擦除之前绘制的画布.在下面的示例中,该函数每200ms调用一次,但您可以使用alpha值或超时值来获取所需的淡入淡出速度.
这是设置为100毫秒和0.3 alpha填充时效果的外观.

var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
painting = false,
lastX = 0,
lastY = 0;
canvas.width = canvas.height = 600;
canvas.onmousedown = function (e) {
painting = !painting;
lastX = e.pageX - this.offsetLeft;
lastY = e.pageY - this.offsetTop;
};
canvas.onmousemove = function (e) {
if (painting) {
mouseX = e.pageX - this.offsetLeft;
mouseY = e.pageY - this.offsetTop;
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
lastX = mouseX;
lastY = mouseY;
}
}
function fadeOut() {
ctx.fillStyle = "rgba(255,255,255,0.1)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
setTimeout(fadeOut,200);
}
fadeOut();
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