性能计数器平均计时器如何与其基础相关联?

Ale*_*lex 19 .net c# performance performancecounter

我正在为我的c#项目添加一些性能计数器,并创建一个新的PerformanceCounterCategory.在这个类别中,我想有多个计数器/计时器来跟踪不同的事情.我需要使用多个平均计时器,并尝试了解当CoutnerCreationDataCollection中有多个时,AverageBase计数器如何与正确的AverageTimer32计数器关联.

几个问题:
1.首先,这是一个正确的方法吗?我发现的样本都只有一个平均计时器.
2.如果第一个问题的答案是肯定的,那么我认为第一个AverageBase计数器是在AverageTimer32之后添加到集合中的吗?我确实在文章中找到了一个需要按顺序添加的参考.

这是我想要做的一个例子:

var dataColl = new CounterCreationDataCollection
{
  new CounterCreationData
  {
    CounterType = PerformanceCounterType.AverageTimer32,
    CounterName = "AverageTime1",
    CounterHelp = "AverageTime1_Help"
  },
  new CounterCreationData           // Does this get linked to AverageTime1 simply
                                    // because it is being added after it?
  {
    CounterType = PerformanceCounterType.AverageBase,
    CounterName = "AverageTime1Base"
  },
  new CounterCreationData
  {
    CounterType = PerformanceCounterType.AverageTimer32,
    CounterName = "AverageTime2",
    CounterHelp = "AverageTime2_Help"
  },
  new CounterCreationData
  {
    CounterType = PerformanceCounterType.AverageBase,
    CounterName = "AverageTime2_Base"
  },
}

PerformanceCounterCategory.Create(
                            "MyCategoryName"
                            , "My Category Help"
                            , PerformanceCounterCategoryType.SingleInstance
                            , dataColl);
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Rem*_*anu 19

位置.需要基数的计数器需要立即由定义列表中的基数跟踪.所以你的代码是正确的,你有两个AverageTimer32,每个都跟着AverageBase.

作为旁注,当你厌倦了一遍又一遍地输入相同的代码时,你应该考虑使用XSLT生成性能计数器代码.