Bag*_*yer 15 objective-c ios sprite-kit swift
我正在将Sprikit应用程序转换为Swift.但我转换此方法有问题:
SKAction *releaseBalls = [SKAction sequence:@[[SKAction performSelector:@selector(createMyNode) onTarget:self],[SKAction waitForDuration:1] ]];
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Swift中有替代代码吗?谢谢
Joh*_*pia 16
试试吧
class MyScene: SKScene {
func doAction() {
let releaseBalls = SKAction.sequence([
SKAction.runBlock(self.createMyNode),
SKAction.waitForDuration(1)
])
// run action
}
func createMyNode() {
// create the nodes
}
}
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