Lau*_*ent 5 ios accelerate-framework swift
我正在尝试使用Swift中的vDSP API来使用Accelerate框架.显然我做错了,虽然编译器给了我各种警告
var srcAsFloat:CConstPointer<CFloat> = CFloat[](count: Int(width*height), repeatedValue: 0)
var dstAsFloat = CFloat[](count: Int(width*height), repeatedValue: 0)
if shouldClip {
var min:CFloat = 0.0
var max:CFloat = 255.0
var l:vDSP_Stride = Int(width*height)
vDSP_vclip(CConstPointer<CFloat>(&dstAsFloat), vDSP_Stride(1), CConstPointer<CFloat>(&min), CConstPointer<CFloat>(&max), CMutablePointer<CFloat>(&dstAsFloat), vDSP_Stride(1), l)
}
Run Code Online (Sandbox Code Playgroud)
错误:
error: could not find an overload for 'init' that accepts the supplied arguments
vDSP_vclip(CConstPointer<CFloat>(&dstAsFloat),
vDSP_Stride(1),
CConstPointer<CFloat>(&min),
CConstPointer<CFloat>(&max),
CMutablePointer<CFloat>(&dstAsFloat),
vDSP_Stride(1),
l) –
Run Code Online (Sandbox Code Playgroud)
我试图摆脱它,但到目前为止,没有运气.
经过一些调整,我让它可以工作。请注意,第一个参数没有 & 符号 (CConstPointer)。然而第二个确实如此(我对 src 和 dst 使用相同的指针)。我还替换了值的转换(必要的)。您需要使用 CFloats 作为上限值。这是代码:
let width: UInt = CGBitmapContextGetWidth(context)
let height: UInt = CGBitmapContextGetHeight(context)
var dstAsFloat = CFloat[](count: Int(width*height), repeatedValue: 0)
if shouldClip {
var min:CFloat = 0.0
var max:CFloat = 255.0
vDSP_vclip(dstAsFloat, CLong(1), &min, &max, &dstAsFloat, CLong(1), UInt(width*height))
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
1143 次 |
| 最近记录: |