我想在Swift中制作一个简单的动画.这是一个淡入淡出.
我试过:
self.myFirstLabel.alpha = 0
self.myFirstButton.alpha = 0
self.mySecondButton.alpha = 0
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然后,我有:
self.view.addSubview(myFirstLabel)
self.view.addSubview(myFirstButton)
self.view.addSubview(mySecondButton)
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然后:
UIView.animateWithDuration(1.5, animations: {
self.myFirstLabel.alpha = 1.0
self.myFirstButton.alpha = 1.0
self.mySecondButton.alpha = 1.0
})
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我在viewDidLoad函数中拥有所有这些.
我该如何工作?
Mic*_*lum 102
问题是你正在尝试在视图控制器的生命周期中过早地启动动画.在viewDidLoad中,视图刚刚创建,尚未添加到视图层次结构中,因此此时尝试为其中一个子视图设置动画会产生错误结果.
你真正应该做的是继续在viewDidLoad(或你创建视图的地方)设置视图的alpha,然后等待viewDidAppear:方法被调用.此时,您可以毫无问题地开始动画.
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 1.5) {
self.myFirstLabel.alpha = 1.0
self.myFirstButton.alpha = 1.0
self.mySecondButton.alpha = 1.0
}
}
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Luc*_*nzo 42
0x7ffffff的回答是好的,绝对是详尽无遗的.
作为一个加号,我建议你以这种方式制作UIView扩展:
public extension UIView {
/**
Fade in a view with a duration
- parameter duration: custom animation duration
*/
func fadeIn(duration duration: NSTimeInterval = 1.0) {
UIView.animateWithDuration(duration, animations: {
self.alpha = 1.0
})
}
/**
Fade out a view with a duration
- parameter duration: custom animation duration
*/
func fadeOut(duration duration: NSTimeInterval = 1.0) {
UIView.animateWithDuration(duration, animations: {
self.alpha = 0.0
})
}
}
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斯威夫特-3
/// Fade in a view with a duration
///
/// Parameter duration: custom animation duration
func fadeIn(withDuration duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 1.0
})
}
/// Fade out a view with a duration
///
/// - Parameter duration: custom animation duration
func fadeOut(withDuration duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 0.0
})
}
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通过这种方式,您可以在代码中的任何位置:
let newImage = UIImage(named: "")
newImage.alpha = 0 // or newImage.fadeOut(duration: 0.0)
self.view.addSubview(newImage)
...
newImage.fadeIn()
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代码重用很重要!
Swift唯一的解决方案
与Luca 的 anwer类似,我使用了UIView
扩展名。与他的解决方案相比,我DispatchQueue.main.async
用来确保在主线程上完成动画、alpha
用于淡入淡出到特定值的duration
参数和用于更清晰代码的可选参数。
extension UIView {
func fadeTo(_ alpha: CGFloat, duration: TimeInterval = 0.3) {
DispatchQueue.main.async {
UIView.animate(withDuration: duration) {
self.alpha = alpha
}
}
}
func fadeIn(_ duration: TimeInterval = 0.3) {
fadeTo(1.0, duration: duration)
}
func fadeOut(_ duration: TimeInterval = 0.3) {
fadeTo(0.0, duration: duration)
}
}
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如何使用它:
// fadeIn() - always animates to alpha = 1.0
yourView.fadeIn() // uses default duration of 0.3
yourView.fadeIn(1.0) // uses custom duration (1.0 in this example)
// fadeOut() - always animates to alpha = 0.0
yourView.fadeOut() // uses default duration of 0.3
yourView.fadeOut(1.0) // uses custom duration (1.0 in this example)
// fadeTo() - used if you want a custom alpha value
yourView.fadeTo(0.5) // uses default duration of 0.3
yourView.fadeTo(0.5, duration: 1.0)
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如果您想要可重复的淡入淡出动画,您可以使用CABasicAnimation
如下方法:
extension UIView {
enum AnimationKeyPath: String {
case opacity = "opacity"
}
func flash(animation: AnimationKeyPath ,withDuration duration: TimeInterval = 0.5, repeatCount: Float = 5){
let flash = CABasicAnimation(keyPath: animation.rawValue)
flash.duration = duration
flash.fromValue = 1 // alpha
flash.toValue = 0 // alpha
flash.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
flash.autoreverses = true
flash.repeatCount = repeatCount
layer.add(flash, forKey: nil)
}
}
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// You can use it with all kind of UIViews e.g. UIButton, UILabel, UIImage, UIImageView, ...
imageView.flash(animation: .opacity, withDuration: 1, repeatCount: 5)
titleLabel.flash(animation: .opacity, withDuration: 1, repeatCount: 5)
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