xpe*_*int 18 geometry drawing antialiasing ios sprite-kit
我尝试在我的iOS SpriteKit项目中绘制一个圆,但圆的边缘不平滑.我希望有一个很好的绘制圆圈,因为我会用Photoshop(抗锯齿)绘制它.我发现了几个类似的问题,但问题仍然存在.
-(id)initWithSize:(CGSize)size
{
if (self = [super initWithSize:size])
{
self.backgroundColor = [SKColor whiteColor];
self.scaleMode = SKSceneScaleModeAspectFill;
self.size = CGSizeMake(640, 1136);
CGRect circle = CGRectMake(100.0, 100.0, 80.0, 80.0);
SKShapeNode *shapeNode = [[SKShapeNode alloc] init];
shapeNode.path = [UIBezierPath bezierPathWithOvalInRect:circle].CGPath;
shapeNode.fillColor = [SKColor redColor];
shapeNode.lineWidth = 0;
[self addChild:shapeNode];
}
return self;
}
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这里的诀窍是什么?
将antialised属性设置为YES.
shapeNode.antialiased = YES;
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使用填充颜色时,粗糙边缘不可见.
//shapeNode.fillColor = [SKColor redColor];
shapeNode.strokeColor =[SKColor redColor];
shapeNode.antialiased = YES;
shapeNode.lineWidth = 1;
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现在在反对财产之间切换YES和NO.你会发现差异.