mpa*_*zer 297 arrays shuffle swift
如何在Swift中随机化或混洗数组中的元素?例如,如果我的阵列由52张扑克牌,我想洗牌的阵列,以洗牌.
Nat*_*ook 608
这个答案详细介绍了如何在Swift 4.2+中使用快速统一的算法(Fisher-Yates),以及如何在各种先前版本的Swift中添加相同的功能.每个Swift版本的命名和行为都与该版本的变异和非变异排序方法相匹配.
shuffle并且shuffled是原生的Swift 4.2.用法示例:
let x = [1, 2, 3].shuffled()
// x == [2, 3, 1]
let fiveStrings = stride(from: 0, through: 100, by: 5).map(String.init).shuffled()
// fiveStrings == ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffle()
// numbers == [3, 2, 1, 4]
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这些扩展shuffle()为任何可变集合(数组和不安全的可变缓冲区)添加方法,并shuffled()为任何序列添加方法:
extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 4.1
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Element] {
var result = Array(self)
result.shuffle()
return result
}
}
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与上面的Swift 4.2示例中的用法相同.
这些扩展shuffle()为任何可变集合添加方法,并shuffled()为任何序列添加方法:
extension MutableCollection where Indices.Iterator.Element == Index {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled , unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 3.2
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
guard d != 0 else { continue }
let i = index(firstUnshuffled, offsetBy: d)
self.swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Iterator.Element] {
var result = Array(self)
result.shuffle()
return result
}
}
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与上面的Swift 4.2示例中的用法相同.
(过时的语言:从2018年7月开始,你无法使用Swift 2.x在iTunes Connect上发布)
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
for i in startIndex ..< endIndex - 1 {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
extension CollectionType {
/// Return a copy of `self` with its elements shuffled.
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
}
}
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用法:
[1, 2, 3].shuffle()
// [2, 3, 1]
let fiveStrings = 0.stride(through: 100, by: 5).map(String.init).shuffle()
// ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffleInPlace()
// [3, 2, 1, 4]
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(过时的语言:从2018年7月开始,你不能使用Swift 1.x在iTunes Connect上发布)
shuffle 作为变异数组方法这个扩展可以让你Array在适当的位置改变一个可变实例:
extension Array {
mutating func shuffle() {
if count < 2 { return }
for i in 0..<(count - 1) {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
swap(&self[i], &self[j])
}
}
}
var numbers = [1, 2, 3, 4, 5, 6, 7, 8]
numbers.shuffle() // e.g., numbers == [6, 1, 8, 3, 2, 4, 7, 5]
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shuffled 作为非变异数组方法此扩展将允许您检索Array实例的随机副本:
extension Array {
func shuffled() -> [T] {
if count < 2 { return self }
var list = self
for i in 0..<(list.count - 1) {
let j = Int(arc4random_uniform(UInt32(list.count - i))) + i
swap(&list[i], &list[j])
}
return list
}
}
let numbers = [1, 2, 3, 4, 5, 6, 7, 8]
let mixedup = numbers.shuffled() // e.g., mixedup == [6, 1, 8, 3, 2, 4, 7, 5]
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ric*_*ter 129
编辑:正如其他答案所述,Swift 4.2 最终将随机数生成添加到标准库中,完成数组重排.
但是,GameplayKit中的GKRandom/ GKRandomDistributionsuite仍然可以用于新RandomNumberGenerator协议 - 如果您向GameplayKit RNG添加扩展以符合新的标准库协议,您可以轻松获得:
...并且仍然使用Swift中漂亮的新"本机"随机API.
本答案的其余部分涉及此类RNG和/或它们在较旧的Swift编译器中的使用.
这里有一些很好的答案,以及一些很好的例子,说明如果你不小心,写你自己的shuffle可能容易出错.
在iOS 9,macOS 10.11和tvOS 9(或更高版本)中,您不必编写自己的.在GameplayKit中有一个高效,正确的Fisher-Yates实现(尽管名称不仅仅适用于游戏).
如果你只想要一个独特的shuffle:
let shuffled = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: array)
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如果您希望能够复制shuffle或一系列shuffle,请选择并播种特定的随机源; 例如
let lcg = GKLinearCongruentialRandomSource(seed: mySeedValue)
let shuffled = lcg.arrayByShufflingObjects(in: array)
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在iOS 10/macOS 10.12/tvOS 10中,还有一个方便的语法,可以通过扩展来进行混洗NSArray.当然,当你使用Swift时Array它会有点麻烦(它在返回Swift时会失去它的元素类型):
let shuffled1 = (array as NSArray).shuffled(using: random) // -> [Any]
let shuffled2 = (array as NSArray).shuffled() // use default random source
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但是为它创建一个类型保留的Swift包装器非常容易:
extension Array {
func shuffled(using source: GKRandomSource) -> [Element] {
return (self as NSArray).shuffled(using: source) as! [Element]
}
func shuffled() -> [Element] {
return (self as NSArray).shuffled() as! [Element]
}
}
let shuffled3 = array.shuffled(using: random)
let shuffled4 = array.shuffled()
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blu*_*ere 30
在Swift 2.0中,GameplayKit可能会来救援!(iOS9或更高版本支持)
import GameplayKit
func shuffle() {
array = GKRandomSource.sharedRandom().arrayByShufflingObjectsInArray(array)
}
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Jea*_*nan 26
这可能有点短:
sorted(a) {_, _ in arc4random() % 2 == 0}
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swi*_*ynx 10
从 swift 4.2 开始,有两个方便的函数:
// shuffles the array in place
myArray.shuffle()
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和
// generates a new array with shuffled elements of the old array
let newArray = myArray.shuffled()
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采用Nate的算法,我想看看Swift 2和协议扩展的外观.
这就是我提出的.
extension MutableCollectionType where Self.Index == Int {
mutating func shuffleInPlace() {
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&self[i], &self[j])
}
}
}
extension MutableCollectionType where Self.Index == Int {
func shuffle() -> Self {
var r = self
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&r[i], &r[j])
}
return r
}
}
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现在,任何人MutableCollectionType都可以使用这些方法,因为它Int用作Index
在我的例子中,我遇到了在Array中交换对象的一些问题.然后我挠挠头去重新发明轮子.
// swift 3.0 ready
extension Array {
func shuffled() -> [Element] {
var results = [Element]()
var indexes = (0 ..< count).map { $0 }
while indexes.count > 0 {
let indexOfIndexes = Int(arc4random_uniform(UInt32(indexes.count)))
let index = indexes[indexOfIndexes]
results.append(self[index])
indexes.remove(at: indexOfIndexes)
}
return results
}
}
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这是Nate为Swift 4 (Xcode 9)实现Fisher-Yates shuffle的一个版本.
extension MutableCollection {
/// Shuffle the elements of `self` in-place.
mutating func shuffle() {
for i in indices.dropLast() {
let diff = distance(from: i, to: endIndex)
let j = index(i, offsetBy: numericCast(arc4random_uniform(numericCast(diff))))
swapAt(i, j)
}
}
}
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffled() -> [Element] {
var list = Array(self)
list.shuffle()
return list
}
}
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变化是:
Indices.Iterator.Element == Index现在是Collection协议的一部分,不再需要强加于扩展.swapAt()集合来完成,比较SE-0173 AddMutableCollection.swapAt(_:_:).Element是别名Iterator.Element.| 归档时间: |
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