joh*_*gru 0 crash android google-play-services
自最新的Google Play服务和Android Studio更新(0.5.9)后,我发现了这个恼人的错误.当我使用GameHelper开始活动时,应用程序崩溃了.这些错误是我放弃制作应用程序的兴趣的原因.我从Googles GitHub页面获得了最新版本的GameHelper.
活动:
mmmHelper = new GameHelper(this, GameHelper.CLIENT_ALL);
GameHelper.GameHelperListener listener = new GameHelper.GameHelperListener() {
@Override
public void onSignInSucceeded() {
// handle sign-in succeess
}
@Override
public void onSignInFailed() {
// handle sign-in failure (e.g. show Sign In button)
}
};
mmmHelper.setup(listener);
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Games.API)
.build();
mGoogleApiClient.connect();
Log.d(TAG, "Starting setup.");
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
Log.d(TAG, "Setup finished.");
if (!result.isSuccess()) {
// Oh noes, there was a problem.
Log.d(TAG, "Problem setting up In-app Billing: " + result);
}
// Hooray, IAB is fully set up!
mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
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我通过将CLIENT_ALL更改为CLIENT_GAMES来修复崩溃!
问题:
mmmHelper = new GameHelper(this, GameHelper.CLIENT_ALL);
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新鲜:
mmmHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
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我只使用Games.API,这可能是应用程序崩溃CLIENT_ALL的原因.
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addApi(Games.API)
.build();
mGoogleApiClient.connect();
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