ale*_*398 3 javascript textures assets google-chrome babylonjs
当我尝试使用Babylon.js将图像添加到3d球体时,我收到错误 Uncaught SecurityError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': Tainted canvases may not be loaded.
这就是我编写代码的方式.我已经按照这里的教程,一切都完美地工作,直到我尝试更改纹理.
//Creation of spheres
var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 6.0, scene);
var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 2.0, 7.0, scene);
var sphere3 = BABYLON.Mesh.CreateSphere("Sphere3", 10.0, 8.0, scene);
//Positioning the meshes
sphere1.position.x = 10;
sphere3.position.x = -10;
//Textures
var sphere1texture = new BABYLON.StandardMaterial("sphere1texture", scene);
var sphere2texture = new BABYLON.StandardMaterial("sphere2texture", scene);
var sphere3texture = new BABYLON.StandardMaterial("sphere3texture", scene);
sphere1texture.alpha = 0.75
sphere2texture.diffuseTexture = new BABYLON.Texture("./texture1.jpg", scene);
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sphere2 (我试图加载图像的那个)没有出现在程序中,但其他一切都运行正常.
此外,我尝试下载课程的源代码,同样的事情发生了,所以我猜测它与我的浏览器(谷歌浏览器)有关.
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