Jav*_*erd 7 c# graphics angle drawrectangle
我需要使用角度移动一个矩形.实际上我想改变移动矩形的方向,当它到达我在if语句中的代码中给出的位置时!
我只需要找到如何在60,30,60,120,150,270度移动矩形的方法!
假设如果
circle.Y>=this.Height-80
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看到这个:

我真的需要使用角度来改变矩形运动的方向!所以在某个位置到达我可以根据我自己选择的角度改变矩形方向!这样:
if(circle.Y>=this.Height-80)
move in the direction of 90 degrees
if(circle.X>=this.Width-80)
move in the direction of 60 degree
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正如你在屏幕截图中看到的那样!
我一直在尝试的是:
public partial class Form1 : Form
{
Rectangle circle;
double dx = 2;
double dy = 2;
public Form1()
{
InitializeComponent();
circle = new Rectangle(10, 10, 40, 40);
}
private void Form1_Load(object sender, EventArgs e)
{
this.Refresh();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.FillEllipse(new SolidBrush(Color.Red), circle);
}
private void timer_Tick(object sender, EventArgs e)
{
circle.X += (int)dx;
circle.Y += (int)dy;
if (circle.Y>=this.Height-80)
{
dy = -Math.Acos(0) * dy/dy; //here i want to change the direction of circle at 90 degrees so that it should go up vertically straight with same speed
}
this.Refresh();
}
}
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问题是我一直在努力改变我的条件:
dy = -Math.Asin(1) * dy;
dx = Math.Acos(0) * dx ;
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但在这两种情况下都没有发生任何事情,方向仍然相同!我只想将圆圈向上移动90度时到达
circle.Y>=this.Height-80
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您需要再次将矩形绘制到某个图像上才能显示。pictureBox1我使用已经定义的-rectangle创建了用于在 上移动和绘制矩形的代码circle:
移动矩形:
public void MoveRectangle(ref Rectangle rectangle, double angle, double distance)
{
double angleRadians = (Math.PI * (angle) / 180.0);
rectangle.X = (int)((double)rectangle.X - (Math.Cos(angleRadians) * distance));
rectangle.Y = (int)((double)rectangle.Y - (Math.Sin(angleRadians) * distance));
}
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绘制矩形并将其显示在PictureBox:
public void DrawRectangle(Rectangle rectangle)
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.FillEllipse(new SolidBrush(Color.Red), rectangle);
}
pictureBox1.Image = bmp;
}
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单击按钮即可演示:
private void Button1_Click(object sender, EventArgs e)
{
MoveRectangle(ref circle, 90, 5);
DrawRectangle(circle);
}
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