Ric*_*nes 2 cocoa-touch memory-leaks block objective-c ios
我正在使用Xcode 4.6.3和iOS 5.5/6.1.6.
我正在使用后台线程从服务器向iOS设备加载大量的jpg.
dispatch_async(kBgQueue, ^
{
// get the array of filenames to download
NSURL* url = [NSURL URLWithString:webPath];
NSArray* theArray = [NSArray arrayWithContentsOfURL:url];
if( theArray )
{
dispatch_async(dispatch_get_main_queue(), ^{
// disable screen buttons
[self setButtons:false];
});
[self loadImagesFromList:theArray sourceBundle:bundlePath destBundle:localBundlePath manager:manager];
if (!stopFlag) {
// if no memory error has occurred
NSLog(@"calling refresh after load_images");
dispatch_async(dispatch_get_main_queue(), ^{
[self refresh];
});
}
theArray = nil;
}
else
{
NSLog(@"Error loading bundle");
}
});
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背景方法:
-(void)loadImagesFromList:(NSArray *)theArray
sourceBundle:(NSString *)bundlePath
destBundle:(NSString *)localBundlePath
manager:(NSFileManager *)manager {
// initialize the progress and activity indicator
dispatch_async(dispatch_get_main_queue(), ^{
[self.activityIndictor startAnimating];
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
[self.progressIndictor setProgress:0 animated:NO];
});
NSURL *url;
NSString *srcFile;
NSString *destFile;
NSError *error = nil;
int counter = 0;
float prog = 0;
float increment = 1.0 / [theArray count];
float stepSize = [theArray count] / 10;
for (NSString *file in theArray)
{
if (stopFlag) {
NSLog(@"I see stopFlag = true, counter = %d, prog = %f", counter, prog);
return;
}
srcFile = [bundlePath stringByAppendingPathComponent:file];
destFile = [localBundlePath stringByAppendingPathComponent:file];
counter += 1;
prog += increment;
if (counter == stepSize) {
dispatch_async(dispatch_get_main_queue(), ^{
self.progressIndictor.progress = prog;
});
counter = 0;
}
// only download if file isn't already here
BOOL fileExists = [manager fileExistsAtPath:destFile]; // check if we already have it
if (!fileExists) {
// jpg or folder check
if ([[destFile pathExtension] isEqualToString:@"jpg"]) {
url = [NSURL URLWithString:srcFile];
data = [NSData dataWithContentsOfURL:url
options:0
error:&error];
[data writeToFile:destFile options:NSDataWritingAtomic error:&error];
data = nil;
} else {
[manager createDirectoryAtPath:destFile withIntermediateDirectories:YES attributes:nil error:&error];
}
}
}
}
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如果文件存在,循环将拉开数组并退回到主线程ok.如果缺少任何文件,下载/写入部分似乎会咀嚼RAM并导致低内存警告触发.它需要几千个文件才能完成.
我已经尝试在循环外声明变量,甚至在主线程中完成整个事情以测试是否导致泄漏.我尝试使用备用dataWithContentsOfURL:options:错误调用.我试过了仪器,但它确实很慢并经常崩溃.在崩溃之前,它确实显示分配上升,上升,缓慢上升.
经过几天,我很难过.
我建议的第一件事是使用a @autoreleasepool来控制消耗的峰值内存量.现在,您将内容下载到NSData自动释放对象中,完成后,您将nil对该变量进行简单标记,一旦自动释放池耗尽,该变量将被解除分配(直到loadImagesFromList完成后才会发生) .通过(a)在for循环内移动变量声明; 并且(b)将其包装成一个@autoreleasepool,当你的个人下载完成后,你的记忆将被解除分配.
-(void)loadImagesFromList:(NSArray *)theArray
sourceBundle:(NSString *)bundlePath
destBundle:(NSString *)localBundlePath
manager:(NSFileManager *)manager {
// initialize the progress and activity indicator
dispatch_async(dispatch_get_main_queue(), ^{
// your UI update here
});
int counter = 0;
float prog = 0;
float increment = 1.0 / [theArray count];
float stepSize = [theArray count] / 10;
for (NSString *file in theArray)
{
@autoreleasepool {
if (stopFlag) {
NSLog(@"I see stopFlag = true, counter = %d, prog = %f", counter, prog);
return;
}
NSString *srcFile = [bundlePath stringByAppendingPathComponent:file];
NSString *destFile = [localBundlePath stringByAppendingPathComponent:file];
counter += 1;
prog += increment;
if (counter == stepSize) {
dispatch_async(dispatch_get_main_queue(), ^{
self.progressIndictor.progress = prog;
});
counter = 0;
}
// only download if file isn't already here
BOOL fileExists = [manager fileExistsAtPath:destFile]; // check if we already have it
if (!fileExists) {
NSError *error = nil;
// jpg or folder check
if ([[destFile pathExtension] isEqualToString:@"jpg"]) {
NSURL *url = [NSURL URLWithString:srcFile];
NSData *data = [NSData dataWithContentsOfURL:url
options:0
error:&error];
[data writeToFile:destFile options:NSDataWritingAtomic error:&error];
} else {
[manager createDirectoryAtPath:destFile withIntermediateDirectories:YES attributes:nil error:&error];
}
}
}
}
}
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