use*_*305 5 c++ design-patterns factory-pattern
我正在阅读有关创建性设计模式的文章,并设法在 Factory 、 Abstract Factory 和 Factory 方法之间完全混淆了自己。
我在下面发布了一个代码片段。有人愿意让我知道这是哪一个以及(如果可能)可以对代码进行哪些更改以使其属于其他类别?
#include "iostream.h"
#define QUIT 2
class Shape {
public:
virtual void draw() = 0;
};
class Circle : public Shape {
public:
void draw() {
cout << "circle : draw" << endl;
}
};
class Square : public Shape {
public:
void draw() {
cout << "square : draw" << endl;
}
};
class Factory {
public:
virtual Shape* createInstance(int id) = 0;
};
class SimpleShapeFactory : public Factory {
public:
Shape* createInstance( int id) {
if(id == 0)
return new Circle;
else if(id == 1)
return new Square;
else
return new Circle; //as a default
}
};
int main() {
Factory* factory = new SimpleShapeFactory();
int choice = 0;
Shape* shape;
do
{
cout<<"\n 0. Circle";
cout<<"\n 1. Square";
cout<<"\n 2. Quit";
cout<<"\n Enter your choice : ";
cin>>choice;
if(choice == QUIT)
break;
shape = factory->createInstance(choice);
shape->draw();
} while (choice !=QUIT);
}
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这不是 GOF 的创作模式。它是抽象工厂模式的变体,有时称为参数化工厂模式。参数化工厂根据传递给 create 方法的参数(通常是 Id 或类型说明符)创建不同的对象。
你的例子中的 GOF 工厂方法会喜欢这个(只是一个例子......无意义......)
struct AreaCalculator {
virtual double calculateArea() = 0;
};
struct CircleCalculator {
CircleCalculator(const Circle& circle);
double calculateArea() override;
};
struct Shape {
virtual void draw() = 0;
// This is the factory method:
virtual std::unique_ptr<AreaCalculator> createCalculator() = 0;
};
struct Circle : Shape {
void draw() override {
cout << "circle : draw" << endl;
}
std::unique_ptr<AreaCalculator> createCalculator() {
return make_unique<AreaCalculator>(*this);
}
};
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GOF 抽象工厂看起来像这样
struct Circle {
virtual void draw() = 0;
};
struct StdoutCircle : Circle {
void draw() override {
cout << "circle : draw" << endl;
}
};
struct Win32Circle : Circle {
void draw() override {
// ....
}
};
struct ShapeFactory {
virtual std::unique_ptr<Circle> createCircle() = 0;
virtual std::unique_ptr<Rect> createRect() = 0;
};
struct StdoutShapeFactory : ShapeFactory {
std::unique_ptr<Circle> createCircle() override {
return make_unique<StdoutCircle>();
}
std::unique_ptr<Rect> createRect() override {
// ...
}
};
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