Lui*_*rez 3 opengl double haskell floating-point-conversion
我想将Double转换为GLfloat.我想用它来进行比较.
xM <- newIORef 0.0
zM <- newIORef 0.0
mobs <- newIORef []
mapM_ (\x -> colision x xM) mobs
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暴徒充满了一种方法.
colision mob xC = do
xcama <- get xC
--zcama <- get zC
let menor = mob!!0
let mayor = mob!!7
--if xm>= xmin && xm <= xmax && zm >= zmin && zm <= zmax then renderText (1, (-1.4)) $ "Dead"
--else renderText (1, (-1.4)) $ "Warning..."
renderText (1, (-1.4)) $ "Warning..."
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当我尝试编译它时显示我的错误:
"无法匹配类型'Foreign.C.Types.CDouble'和'Foreign.C.Types.CFloat'预期类型:GLfloat
实际类型:GLdouble
- - -解: - - -
我用这个代码:
import GHC.Float
d2f = realToFrac :: GLdouble -> GLfloat
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