OiR*_*iRc 9 java oop logic multithreading thread-safety
这是我项目中最小的可运行的SSCCE,我可以实现给你看.
我已经读过从Event Dispacth Thread调用游戏逻辑是一个不好的做法,我怎么能把它们分开,因为你可以看到 update()
并且repaint()
与循环相关
,我怎样才能以一种漂亮的方式分离代码,我得到了遇到麻烦,试图找出如何做到这一点.
我已经发布了一个类似的问题,我得到了一个答案,就是说要使用Swing Timer,但是我有很大的任务要做,因为我读到Swing timer
这个场景并不理想.这就是问题:
主要课程
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
public class Main {
private static final Main mainFrame = new Main();
private final JFrame frame;
private Main() {
frame = new JFrame();
frame.setUndecorated(true);
frame.add(new MyPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static Main getMainFrameInstance() {
return mainFrame;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
Main.getMainFrameInstance();
}
});
}
}
Run Code Online (Sandbox Code Playgroud)
MyPanel类
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;
public class MyPanel extends JPanel implements Runnable,KeyListener,MouseListeners {
private static final long serialVersionUID = 1L;
// thread and loop
private Thread thread;
private boolean running;
private int FPS = 60;
private long targetTime = 1000 / FPS;
private long start;
private long elapsed;
private long wait;
// image
public BufferedImage image;
// foo
private Foo foo;
private Render render = Render.getRenderManagerInstance();
public MyPanel() {
setPreferredSize(new Dimension(700, 700));
setFocusable(true);
requestFocus();
}
public void addNotify() {
super.addNotify();
if (thread == null) {
addKeyListeners(this);
addMouseListener(this);
thread = new Thread(this);
thread.start();
}
}
private void initGraphic() {
image = new BufferedImage(700, 700, BufferedImage.TYPE_INT_RGB);
foo = new Foo();
running = true;
}
public void run() {
initGraphic();
// loop
while (running) {
start = System.nanoTime();
foo.update();
repaint();
elapsed = System.nanoTime() - start;
wait = (targetTime - elapsed / 1000000) - 8;
if (wait <= 0)
wait = 6;
try {
Thread.sleep(wait);
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
graphics = image.getGraphics();
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
render.setRenderState((Graphics2D) graphics);
graphic.drawImage(image, 0, 0, this);
// clear graphics resources after use them
graphic2D.dispose();
}
public void keyPressed(KeyEvent keyEvent) {
//code not considerable
}
public void keyReleased(KeyEvent keyEvent) {
//code not considerable
}
public void mousePressed(MouseEvent mouseEvent) {
//code not considerable
}
public void mouseReleased(MouseEvent mouseEvent) {
//code not considerable
}
}
Run Code Online (Sandbox Code Playgroud)
这就是它的样子。您需要在 EDT 中的某个位置或通过 Swing Timer 调用以下代码。我在这里假设您的“巨大”任务需要更新文本字段,但它也可以是任何其他 UI 控件。所有这一切,只是为了展示一个想法。不要将其视为经过测试的代码。
//javax.swing.JTextField jfield; The field that needs to be updated. Take it from your Panel
String text = ""; // just a place holder
Object params [] = new Object []{jfield, text};
HugeTaskRunner ht = new HugeTaskRunner(params, new CallBack());
Run Code Online (Sandbox Code Playgroud)
HugeTaskRunner 继承自 AbstractTaskRunner,如下所示:
public abstract class AbstractTaskRunner extends Thread {
CallBack callBack = null;
Object [] params = new Object[0];
public AbstractTaskRunner (Object [] params, CallBack callBack) {
this.params = params;
this.callBack = callBack;
}
public abstract void doTask ();
@Override
public void run() {
doTask();
if (callBack != null) {
callBack.doCall(new Object[]{"DONE"});
}
}
}
Run Code Online (Sandbox Code Playgroud)
巨大的任务运行器:
public class HugeTaskRunner extends AbstractTaskRunner {
public HugeTaskRunner(Object[] params, CallBack callBack) {
super(params, callBack);
// TODO Auto-generated constructor stub
}
@Override
public void doTask() {
// HERE YOU'LL HAVE TO DO SOME HUGE TASK ACTIONS
// THEN YOU'LL NEED TO CALL callBack.doCall(params) to update GUI
String newText = "Image #1 has been loaded";
params[params.length -1] = newText; // assuming that the last param is for updated text
callBack.doCall(params);
}
}
Run Code Online (Sandbox Code Playgroud)
回调类:
public class CallBack {
public void doCall (Object [] params) {
javax.swing.SwingUtilities.invokeLater(new GUIUpdater(params, null));
}
}
Run Code Online (Sandbox Code Playgroud)
GUI更新器类:
public class GUIUpdater extends AbstractTaskRunner {
public GUIUpdater(Object[] params, CallBack callBack) {
super(params, callBack);
}
@Override
public void doTask() {
// UPDATE YOUR GUI HERE TAKING Swing UI objects from params, e.g.
if (params.length == 1 && params[0].equals("DONE")) {
// HUGE TASK IS COMPLETED, DO SOMETHING IF YOU NEED TO
}
else if (params.length == 2) { // It's a request to update GUI
javax.swing.JTextField txt = (javax.swing.JTextField) this.params[0];
txt.setText((String)this.params[1]);
}
else {
// UNKNOWN REQUEST
}
}
}
Run Code Online (Sandbox Code Playgroud)