Ale*_*Che 5 c c++ sockets activesync windows-mobile
我在ActiveSync上使用TCP/IP从Windows CE设备连接到Windows XP桌面.无论桌面服务器应用程序是否实际运行,WinSock connect()函数总是成功.
以下简化代码演示了此问题:
#include "stdafx.h"
#include <Winsock2.h>
int _tmain(int argc, _TCHAR* argv[])
{
const int Port = 5555;
const char * HostName = "ppp_peer";
WSADATA wsadata;
if (WSAStartup(MAKEWORD(1, 1), &wsadata) != 0)
return 1;
struct hostent * hp = gethostbyname(HostName);
if (hp == NULL)
return 1;
struct sockaddr_in sockaddr;
memset(&sockaddr, 0, sizeof(sockaddr));
sockaddr.sin_family = AF_INET;
sockaddr.sin_addr.s_addr = ((struct in_addr *)(hp->h_addr))->s_addr;
sockaddr.sin_port = htons(Port);
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == SOCKET_ERROR)
return 1;
int result = connect(sock, (struct sockaddr*)&sockaddr, sizeof(sockaddr));
// result always 0 (success) here
closesocket(sock);
return 0;
}
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这是一个错误吗?如果没有,确定服务器实际在线的正确方法是什么?只是尝试使用已建立的连接(recv/send data)?
设备:Windows CE 5.0,WinSock 2.2; 桌面:Windows XP,SP3,ActiveSync 4.5.