Vad*_*est 4 javascript node.js promise q
我对Q承诺中的上下文感到困惑.我不认为这是Q的具体,但一般都有所有的承诺.this一个班级里面的背景到底是什么?
这段代码使用TypeScript,现在一切都是静态的,因为我基本上没有做任何非静态的事情.这段代码工作正常.
我尝试添加一个private _config;实例变量并使用该_getConfig方法_config在构造函数中设置.但是当我this._config在方法中使用时checkMongodbConnection,它与_getConfig()方法返回的对象不同.(我在调试模式下观察了变量状态)
所以我想this,在一个类中,因为我从Q promise中调用代码,所以没有类实例上下文.
我想知道,如果使用的承诺是一个好主意,毕竟,如果我碰上的语境问题的代码将只是很多更难理解和调试.我很感激理解为什么并做出选择.我不想丢失类实例上下文,这太麻烦了.我害怕使用一种让事情变得更复杂的技术,我更喜欢回调地狱.
///<reference path='./def/defLoader.d.ts'/>
export class App {
/**
* Constructor.
* Load the config.
* @return {}
*/
private static _getConfig(){
if(typeof __config !== "undefined"){
return __config;
}else{
require('./../../shared/lib/globals/services');
return configHelper.load('_serverConfig', require('./../../shared/config/_serverConfig.json').path.config, __dirname + '/../../');
}
}
/**
* Check that the mongoose connection open correctly, meaning that the mongod process is running on the host.
* @return {Q.Promise<T>|Function}
*/
public static checkMongodbConnection(){
var config = App._getConfig();
// Building promise
var deferred: any = Q.defer();
if(config.game.checkMongodb){
// Retrieves the mongoose configuration file, the env doesn't matter here.
var mongodbConfig = require('./../../shared/config/mongodb.json')['development'];
// Try mongoose connexion
mongoose.connect('mongodb://' + mongodbConfig.host + '/' + mongodbConfig.database);
// Bind connexion
var db: mongoose.Connection = mongoose.connection;
// Get errors
db.on('error', function(err) {
deferred.reject('Mongodb is not running, please run the mongod process: \n' + err)
});
// If the connexion seems to be open
db.once('open', function callback () {
// Close it
db.db.close();
// Resolve promise
deferred.resolve();
});
}else{
deferred.resolve();
}
// Get back promise
return deferred.promise;
}
/**
* Check that the redis connection is open, meaning that the redis-server process is running on the host.
* @return {Q.Promise<T>|Function}
*/
public static checkRedisConnection(){
var config = App._getConfig();
// Building promise
var deferred: any = Q.defer();
if(config.game.checkRedis) {
// Create the redis client to test to connexion on server
var redisClient:any = redis.createClient();
// Get client errors
redisClient.on("error", function (err) {
deferred.reject(err);
});
// Try applying a key
redisClient.set("keyTest", true);
// Now key is applied, try getting it
redisClient.get("keyTest", function (err, reply) {
if (err) {
deferred.reject("Redis is not running, please make sure to run redis before to start the server. \n" + err);
} else {
deferred.resolve();
}
});
}else{
deferred.resolve();
}
// Get back promise
return deferred.promise;
}
}
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调用类的代码:
Q.fcall(App.checkRedisConnection)
.then(App.checkMongodbConnection)
.then(function(result) {
// run server
}, console.error);
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