Ant*_*lev 45
从技术上讲,global它不是一个关键字:它是一个所谓的"上下文关键字".这些仅在有限的程序上下文中具有特殊含义,并且可以用作该上下文之外的标识符.
global只要存在歧义或隐藏成员,就可以而且应该使用它.从这里:
class TestApp
{
// Define a new class called 'System' to cause problems.
public class System { }
// Define a constant called 'Console' to cause more problems.
const int Console = 7;
const int number = 66;
static void Main()
{
// Error Accesses TestApp.Console
Console.WriteLine(number);
// Error either
System.Console.WriteLine(number);
// This, however, is fine
global::System.Console.WriteLine(number);
}
}
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但请注意,global如果没有为类型指定名称空间,则该功能不起作用:
// See: no namespace here
public static class System
{
public static void Main()
{
// "System" doesn't have a namespace, so this
// will refer to this class!
global::System.Console.WriteLine("Hello, world!");
}
}
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