I have a sparse matrix like below consisting of data cells (1..9) and empty cells (=zero):
[
[ 1, 2, 0, 3 ],
[ 0, 4, 0, 0 ],
[ 5, 6, 7, 8 ],
]
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I'd like to display this as an html table, but there should be no empty cells - they should be "covered" by their neighbouring data cells' row- and colspans:
<table border=1 cellpadding=10>
<tr>
<td rowspan=2>1</td>
<td colspan=2>2</td>
<td>3</td>
</tr>
<tr>
<td colspan=3>4</td>
</tr>
<tr>
<td>5</td>
<td>6</td>
<td>7</td>
<td>8</td>
</tr>
</table>
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(this is one possible implementation, we could also use colspan=4 on the second row and no rowspan).
Generating actual html is not a problem, but I have trouble writing an algorithm to calculate row and column spans for data cells.
EDIT: still looking for an answer for this. It seems to be trivial to work with colspans only and concatenate each data cell with empty cells on its left/right. However, I'd like cells to be as square shaped as possible, so the answer should include rowspan logic as well. Thanks!
EDIT2: all answers so far summarized here: http://jsfiddle.net/ThQt4/
在你想要的东西中,有几件事情需要考虑。
如果您总是喜欢正方形而不是最大的形状,那么您最终可能会得到很多单行和一列,因为矩形总是以正方形开头。正方形或矩形只有在左上角部分有值时才能开始。
考虑这个数组:
[1, 2, 3, 4, 5],
[7, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[1, 2, 0, 0, 5]
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如果您选择正方形而不是最大的形状,您最终会得到一个正方形和三列
[1] [2] [3] [4] [5] instead of [1] [2] [3] [4] [5]
[ 7 ] [ ] [ ] [ ] [ 7 ]
[ ] [ ] [ ] [ ] [ ]
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此外,您最终可能会得到空的单个单元格:
[1, 1, 2, 0], gives [1] [1] [ 2 ]
[3, 0, 0, 0], [ ] [?] <---
[0, 0, 0, 5], [ 3 ] [5]
[0, 0, 0, 1] [ ] [1]
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这里最大的正方形是 3x3 大小,从 3 开始。如果您先声明 3x3,然后声明从 2 开始的行,您最终会得到一个[?]大于 5的空单元格。
最后一件事,如果顶行或左列中有零,您也可能会遇到麻烦:
V
[1, 0, 0, 2], will leave you with [ 1 ] [?] [2]
[0, 0, 3, 4], [ ] [3] [4]
[0, 5, 6, 7] --->[?] [5] [6] [7]
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也就是说,也许你的数组没有那么复杂,也许你不介意空单元格。无论哪种方式,用您的规格解决这个难题都很有趣。我的解决方案遵循以下规则:
1) 方格先行。
2)大小很重要。越大越好
3)行和列:大小很重要。最大的先行。
4) Colspan 越过 rowspan
var maxv = arr.length;
var maxh = arr[0].length;
var rsv = [];
var rsh = [];
pop_arr();
var shape;
try_sq();
try_rect();
try_loose();
//TRY SQUARES FIRST
function try_sq() {
var sv, sh;
shape = [];
for (sv = 0; sv < maxv - 1; sv++) {
for (sh = 0; sh < maxh - 1; sh++) {
if (arr[sv][sh] === 0 || rsv[sv][sh] > -1 || rsh[sv][sh] > -1) {
continue;
}
check_sq(sv, sh);
}
}
if (shape.length > 0) {
occu();
}
}
//TRY RECTANGLES
function try_rect() {
var sv, sh;
var rect = false;
do {
shape = [];
for (sv = 0; sv < maxv; sv++) {
for (sh = 0; sh < maxh; sh++) {
if (arr[sv][sh] === 0 || rsv[sv][sh] > -1 || rsh[sv][sh] > -1) continue;
check_rec(sv, sh);
}
}
if (shape.length > 0) {
occu();
} else {
rect = false;
}
} while (rect === true);
}
//TRY LOOSE
function try_loose() {
var sv, sh;
//SET THE 1x1 with value
for (sv = 0; sv < maxv; sv++) {
for (sh = 0; sh < maxh; sh++) {
if (arr[sv][sh] !== 0 && (rsv[sv][sh] == -1 || rsh[sv][sh] == -1)) {
rsv[sv][sh] = 1;
rsh[sv][sh] = 1;
}
}
}
//SEARCH FOR rectangles wit no value
var rect = true;
do {
shape = [];
for (sv = 0; sv < maxv; sv++) {
for (sh = 0; sh < maxh; sh++) {
if (arr[sv][sh] !== 0 || (rsv[sv][sh] > -1 || rsh[sv][sh] > -1)) {
continue;
}
rect = check_loose(sv, sh);
}
}
if (shape.length > 0) occu();
else {
rect = false;
}
} while (rect === true);
}
//check SINGLES
function check_loose(start_v, start_h) {
var vd, hd, iv, ih, rect;
var hor = ver = 1;
var horb = 0;
var mxv = maxv - 1;
var mxh = maxh - 1;
rect = true;
vd = start_v + ver;
hd = start_h + hor;
//check horizontal
for (sh = start_h + 1; sh <= mxh; sh++) {
if (arr[start_v][sh] !== 0 || rsh[start_v][sh] > -1) {
break;
}
hor++;
}
//check vertical
for (iv = start_v + 1; iv <= mxv; iv++) {
if (arr[iv][start_h] !== 0 || rsh[iv][start_h] > -1) {
break;
}
ver++;
}
if (hor > ver || hor == ver) {
shape.unshift({
0: (hor),
1: [start_v, start_h, 1, hor]
});
return true;
} else if (ver > hor) {
shape.push({
0: (ver),
1: [start_v, start_h, ver, 1]
});
return true;
}
return false;
}
//check SQUARE
function check_sq(start_v, start_h) {
if (arr[start_v + 1][start_h] !== 0) {
return false;
}
if (arr[start_v][start_h + 1] !== 0) {
return false;
}
var vd, hd, sv, sh, square;
var hor = ver = 1;
var mxv = maxv - 1;
var mxh = maxh - 1;
//CHECK DIAGONAL
do {
square = true;
vd = start_v + ver;
hd = start_h + hor;
//diagonal OK
if (arr[vd][hd] !== 0) {
if (hor == 1) {
if (ver == 1) {
return false;
}
square = false;
break;
}
}
//check horizontal
for (sh = start_h; sh <= hd; sh++) {
if (arr[vd][sh] !== 0) {
square = false;
break;
}
}
if (square === false) break;
//check vertical
for (sv = start_v; sv <= vd; sv++) {
if (arr[sv][hd] !== 0) {
square = false;
break;
}
}
if (square === false) break;
hor++;
ver++;
} while (square === true && vd < mxv && hd < mxh);
//SQUARE OK
if (hor > 1 && ver > 1 && hor == ver) {
shape.push({
0: (hor * ver),
1: [start_v, start_h, ver, hor]
});
}
}
//check RECTANGLE
function check_rec(start_v, start_h) {
var vd, hd, iv, ih, rect;
var hor = ver = 1;
var horb = 0;
var mxv = maxv - 1;
var mxh = maxh - 1;
rect = true;
vd = start_v + ver;
hd = start_h + hor;
//check horizontal
if (start_h < maxh) {
for (sh = start_h + 1; sh <= mxh; sh++) {
if (arr[start_v][sh] !== 0 || rsh[start_v][sh] > -1) break;
hor++;
}
}
//check vertical
if (start_v < maxv) {
for (iv = start_v + 1; iv <= mxv; iv++) {
if (arr[iv][start_h] !== 0 || rsh[iv][start_h] > -1) break;
ver++;
}
}
if (hor == 1 && ver == 1) return false;
if (hor > ver || hor == ver) {
shape.unshift({
0: (hor),
1: [start_v, start_h, 1, hor]
});
return true;
} else {
shape.push({
0: (ver),
1: [start_v, start_h, ver, 1]
});
return true;
}
return false;
}
//FIND LARGEST SHAPE
function occu() {
var le = shape.length;
for (var i = 0; i < le; i++) {
var b = Math.max.apply(Math, shape.map(function (v) {
return v[0];
}));
for (var j = 0; j < shape.length; j++) {
if (shape[j][0] == b) break;
}
var c = shape.splice(j, 1);
claim(c[0][1]);
}
}
//CLAIM SHAPE
function claim(sh) {
var iv, ih;
for (iv = sh[0]; iv < sh[0] + sh[2]; iv++) {
for (ih = sh[1]; ih < sh[1] + sh[3]; ih++) {
if (rsv[iv][ih] > -1 || rsh[iv][ih] > -1) return false;
}
}
for (iv = sh[0]; iv < sh[0] + sh[2]; iv++) {
for (ih = sh[1]; ih < sh[1] + sh[3]; ih++) {
rsv[iv][ih] = 0;
rsh[iv][ih] = 0;
}
}
rsv[sh[0]][sh[1]] = sh[2];
rsh[sh[0]][sh[1]] = sh[3];
}
function pop_arr() {
var em = [];
em[0] = arr[0].concat();
for (var i = 0; i < maxh; i++) {
em[0][i] = -1;
}
for (i = 0; i < maxv; i++) {
rsv[i] = em[0].concat();
rsh[i] = em[0].concat();
}
}
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