use*_*007 3 audio ios sprite-kit skaction skscene
我想用SKAction循环我的背景音乐,但是当我切换到另一个场景时,音乐在一行后停止.有没有办法启动循环并继续在不同的场景播放?
现在代码放在MyScene的init方法中 - 这是正确的位置吗?也许didFinishLaunchingWithOptions?
这是我尝试过的:
if (delegate.musicOn == YES && delegate.musicIsPlaying == NO) {
SKAction *playMusic = [SKAction playSoundFileNamed:@"loop.wav" waitForCompletion:YES];
SKAction *loopMusic = [SKAction repeatActionForever:playMusic];
[self runAction:loopMusic];
delegate.musicIsPlaying = YES;
}
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使用SKActions 无法在场景中播放背景音乐.AVAudioPlayer改为使用:
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"music" ofType:@"mp3"];
NSError *error;
AVAudioPlayer *gameSceneLoop = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:filePath] error:&error];
if (error) {
NSLog(@"Error in audioPlayer: %@", [error localizedDescription]);
} else {
gameSceneLoop.numberOfLoops = -1;
[gameSceneLoop prepareToPlay];
[gameSceneLoop play];
}
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小智 5
在 iOS 9 中将 SKAudioNode 用于:
let backgroundMusic = SKAudioNode(fileNamed: "music.wav")
self.addChild(backgroundMusic)
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