如果我使用异步,不应该使用更少的线程数?

dev*_*747 2 c# async-await c#-5.0

我的理解是,如果我使用异步,线程会发出Web请求并继续前进.当响应返回时,另一个线程从那里拾取它.因此,有较少数量的捆绑线程处于空闲状态.这不意味着最大活线程数会下降吗?但在下面的示例中,不使用异步的代码最终使用较少数量的线程.有人可以解释为什么吗?

没有异步的代码(使用较小的线程):

using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Threading;

namespace NoAsync
{
    internal class Program
    {
        private const int totalCalls = 100;

        private static void Main(string[] args)
        {
            for (int i = 1; i <= totalCalls; i++)
            {
                ThreadPool.QueueUserWorkItem(GoogleSearch, i);
            }

            Thread.Sleep(100000);
        }

        private static void GoogleSearch(object searchTerm)
        {
            Thread.CurrentThread.IsBackground = false;
            string url = @"https://www.google.com/search?q=" + searchTerm;
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
            WebRequest wr = WebRequest.Create(url);
            var httpWebResponse = (HttpWebResponse) wr.GetResponse();
            var reader = new StreamReader(httpWebResponse.GetResponseStream());
            string responseFromServer = reader.ReadToEnd();
            //Console.WriteLine(responseFromServer); // Display the content.
            httpWebResponse.Close();
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
        }
    }
}
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使用异步的代码(使用更多线程)

using System;
using System.Diagnostics;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;

namespace AsyncAwait
{
    internal class Program
    {
        private const int totalCalls = 100;
        private static DateTime start = System.DateTime.Now;

    private static void Main(string[] args)
    {
        var tasks = new List<Task>();

        for (int i = 1; i <= totalCalls; i++)
        {
            var searchTerm = i;
            var t = GoogleSearch(searchTerm);
            tasks.Add(t);
        }

        Task.WaitAll(tasks.ToArray());
        Console.WriteLine("Hit Enter to exit");
        Console.ReadLine();
    }

    private static async Task GoogleSearch(object searchTerm)
    {
        Thread.CurrentThread.IsBackground = false;
        string url = @"https://www.google.com/search?q=" + searchTerm;
        Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
        using (var client = new HttpClient())
        {
            using (HttpResponseMessage response = await client.GetAsync(url))
            {
                HttpContent content = response.Content;
                content.Dispose();
                Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
                Console.WriteLine("TimeSpan consumed {0}", System.DateTime.Now.Subtract(start));
            }
        }
    }
}
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}

我明白我的结果包括非托管线程.但是线程总数不应该更低吗?

更新:我使用Noseratio提供的代码更新了异步调用

nos*_*tio 8

ThreadPool实际上维护着两个子池,一个用于工作线程,另一个用于IOCP线程.当结果GetAsync可用时,从池中分配随机IOCP线程(I/O完成端口)以处理异步HTTP请求的完成.这就是await执行后的代码.您可以控制每个子池的大小ThreadPool.SetMinThreads/SetMaxThreads,更多关于此内容.

因此,您的非异步代码很难与异步版本进行比较.为了更公平的比较,你应该坚持WebRequest两种情况,例如:

非异步:

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Threading;
using System.Threading.Tasks;

namespace NoAsync
{
    internal class Program
    {
        private const int totalCalls = 100;

        private static void Main(string[] args)
        {
            int maxWorkers, maxIOCPs;
            ThreadPool.GetMaxThreads(out maxWorkers, out maxIOCPs);
            int minWorkers, minIOCPs;
            ThreadPool.GetMinThreads(out minWorkers, out minIOCPs);
            Console.WriteLine(new { maxWorkers, maxIOCPs, minWorkers, minIOCPs });

            ThreadPool.SetMinThreads(100, 100);

            var tasks = new List<Task>();

            for (int i = 1; i <= totalCalls; i++)
                tasks.Add(Task.Run(() => GoogleSearch(i)));

            Task.WaitAll(tasks.ToArray());
        }

        private static void GoogleSearch(object searchTerm)
        {
            string url = @"https://www.google.com/search?q=" + searchTerm;
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
            WebRequest wr = WebRequest.Create(url);
            var httpWebResponse = (HttpWebResponse)wr.GetResponse();
            var reader = new StreamReader(httpWebResponse.GetResponseStream());
            string responseFromServer = reader.ReadToEnd();
            //Console.WriteLine(responseFromServer); // Display the content.
            reader.Close();
            httpWebResponse.Close();
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
        }
    }
}
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异步:

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Threading;
using System.Threading.Tasks;

namespace Async
{
    internal class Program
    {
        private const int totalCalls = 100;

        private static void Main(string[] args)
        {
            int maxWorkers, maxIOCPs;
            ThreadPool.GetMaxThreads(out maxWorkers, out maxIOCPs);
            int minWorkers, minIOCPs;
            ThreadPool.GetMinThreads(out minWorkers, out minIOCPs);
            Console.WriteLine(new { maxWorkers, maxIOCPs, minWorkers, minIOCPs });

            ThreadPool.SetMinThreads(100, 100);

            var tasks = new List<Task>();

            for (int i = 1; i <= totalCalls; i++)
                tasks.Add(GoogleSearch(i));

            Task.WaitAll(tasks.ToArray());
        }

        private static async Task GoogleSearch(object searchTerm)
        {
            string url = @"https://www.google.com/search?q=" + searchTerm;
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
            WebRequest wr = WebRequest.Create(url);
            var httpWebResponse = (HttpWebResponse) await wr.GetResponseAsync();
            var reader = new StreamReader(httpWebResponse.GetResponseStream());
            string responseFromServer = await reader.ReadToEndAsync();
            //Console.WriteLine(responseFromServer); // Display the content.
            reader.Close();
            httpWebResponse.Close();
            Console.WriteLine("Total number of threads in use={0}", Process.GetCurrentProcess().Threads.Count);
        }
    }
}
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默认情况下,我在系统上看到了以下关于线程池的数字:

{ maxWorkers = 32767, maxIOCPs = 1000, minWorkers = 4, minIOCPs = 4 }

增长线程时线程池是懒惰的.新的线程创建可以延迟最多500ms(有关更多详细信息,请查看Joe Duffy的"CLR线程池注入,口吃问题").

要考虑此行为,请使用ThreadPool.SetMinThreads.有了SetMinThreads(100, 100),我看到同步版本的峰值为~111个线程,而异步版本的峰值为~20个线程(发布版本,没有调试器运行).代表异步版本,这是一个非常具有指示性的差异.