wet*_*eve 5 macos xcode png save retina
我试图将数组中的每个图像保存为.PNG文件(也是正确的大小,因为视网膜mac dpi问题没有按比例放大)并且似乎无法找到解决方案.如何从NSImage(视网膜问题)保存PNG文件的解决方案似乎没有为我工作.我已经尝试了每一个,他们每个人仍然会在视网膜.etc中将72x72文件保存为144x144.
更具体地说,我正在寻找一个NSImage类别(是的,我在Mac环境中工作)
我试图让用户选择一个目录来保存它们并执行从数组中保存图像,如下所示:
- (IBAction)saveImages:(id)sender {
// Prepare Images that are checked and put them in an array
[self prepareImages];
if ([preparedImages count] == 0) {
NSLog(@"We have no preparedImages to save!");
NSAlert *alert = [[NSAlert alloc] init];
[alert setAlertStyle:NSInformationalAlertStyle];
[alert setMessageText:NSLocalizedString(@"Error", @"Save Images Error Text")];
[alert setInformativeText:NSLocalizedString(@"You have not selected any images to create.", @"Save Images Error Informative Text")];
[alert beginSheetModalForWindow:self.window
modalDelegate:self
didEndSelector:@selector(testDatabaseConnectionDidEnd:returnCode:
contextInfo:)
contextInfo:nil];
return;
} else {
NSLog(@"We have prepared %lu images.", (unsigned long)[preparedImages count]);
}
// Save Dialog
// Create a File Open Dialog class.
//NSOpenPanel* openDlg = [NSOpenPanel openPanel];
NSSavePanel *panel = [NSSavePanel savePanel];
// Set array of file types
NSArray *fileTypesArray;
fileTypesArray = [NSArray arrayWithObjects:@"jpg", @"gif", @"png", nil];
// Enable options in the dialog.
//[openDlg setCanChooseFiles:YES];
//[openDlg setAllowedFileTypes:fileTypesArray];
//[openDlg setAllowsMultipleSelection:TRUE];
[panel setNameFieldStringValue:@"Images.png"];
[panel setDirectoryURL:directoryPath];
// Display the dialog box. If the OK pressed,
// process the files.
[panel beginWithCompletionHandler:^(NSInteger result) {
if (result == NSFileHandlingPanelOKButton) {
NSLog(@"OK Button!");
// create a file manager and grab the save panel's returned URL
NSFileManager *manager = [NSFileManager defaultManager];
directoryPath = [panel URL];
[[self directoryLabel] setStringValue:[NSString stringWithFormat:@"%@", directoryPath]];
// then copy a previous file to the new location
// copy item at URL was self.myURL
// copy images that are created from array to this path
for (NSImage *image in preparedImages) {
#warning Fix Copy Item At URL to copy image from preparedImages array to save each one
NSString *imageName = image.name;
NSString *imagePath = [[directoryPath absoluteString] stringByAppendingPathComponent:imageName];
//[manager copyItemAtURL:nil toURL:directoryPath error:nil];
NSLog(@"Trying to write IMAGE: %@ to URL: %@", imageName, imagePath);
//[image writePNGToURL:[NSURL URLWithString:imagePath] outputSizeInPixels:image.size error:nil];
[self saveImage:image atPath:imagePath];
}
//[manager copyItemAtURL:nil toURL:directoryPath error:nil];
}
}];
[preparedImages removeAllObjects];
return;
}
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一个用户试图通过使用此NSImage类别来回答他,但它不会为我生成任何文件或PNG.
@interface NSImage (SSWPNGAdditions)
- (BOOL)writePNGToURL:(NSURL*)URL outputSizeInPixels:(NSSize)outputSizePx error:(NSError*__autoreleasing*)error;
@end
@implementation NSImage (SSWPNGAdditions)
- (BOOL)writePNGToURL:(NSURL*)URL outputSizeInPixels:(NSSize)outputSizePx error:(NSError*__autoreleasing*)error
{
BOOL result = YES;
NSImage* scalingImage = [NSImage imageWithSize:[self size] flipped:[self isFlipped] drawingHandler:^BOOL(NSRect dstRect) {
[self drawAtPoint:NSMakePoint(0.0, 0.0) fromRect:dstRect operation:NSCompositeSourceOver fraction:1.0];
return YES;
}];
NSRect proposedRect = NSMakeRect(0.0, 0.0, outputSizePx.width, outputSizePx.height);
CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
CGContextRef cgContext = CGBitmapContextCreate(NULL, proposedRect.size.width, proposedRect.size.height, 8, 4*proposedRect.size.width, colorSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colorSpace);
NSGraphicsContext* context = [NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:NO];
CGContextRelease(cgContext);
CGImageRef cgImage = [scalingImage CGImageForProposedRect:&proposedRect context:context hints:nil];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((__bridge CFURLRef)(URL), kUTTypePNG, 1, NULL);
CGImageDestinationAddImage(destination, cgImage, nil);
if(!CGImageDestinationFinalize(destination))
{
NSDictionary* details = @{NSLocalizedDescriptionKey:@"Error writing PNG image"};
[details setValue:@"ran out of money" forKey:NSLocalizedDescriptionKey];
*error = [NSError errorWithDomain:@"SSWPNGAdditionsErrorDomain" code:10 userInfo:details];
result = NO;
}
CFRelease(destination);
return result;
}
@end
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小智 9
我在原始帖子中提供的答案也遇到了麻烦.进一步阅读让我看到Erica Sadun关于调试视网膜显示器代码而没有视网膜显示器的帖子.她创建了所需大小的位图,然后将当前绘图上下文(基于显示/视网膜受影响)替换为与新位图关联的通用图形.然后,她将原始图像渲染到位图中(使用通用图形上下文).
我拿了她的代码并在NSImage上做了一个快速的类别,它似乎为我做了这个工作.打电话后
NSBitmapImageRep *myRep = [myImage unscaledBitmapImageRep];
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你应该有一个正确(原始)尺寸的位图,无论你开始使用什么类型的物理显示.从这一点开始,您可以调用representationUsingType:properties未缩放的位图来获取您要写出的任何格式.
这是我的类别(标题省略).注意 - 您可能需要公开位图初始化程序的颜色空间部分.这是适用于我的特定情况的价值.
-(NSBitmapImageRep *)unscaledBitmapImageRep {
NSBitmapImageRep *rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:self.size.width
pixelsHigh:self.size.height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:0
bitsPerPixel:0];
rep.size = self.size;
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:
[NSGraphicsContext graphicsContextWithBitmapImageRep:rep]];
[self drawAtPoint:NSMakePoint(0, 0)
fromRect:NSZeroRect
operation:NSCompositeSourceOver
fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
return rep;
}
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感谢tad和SnowPaddler.
对于不熟悉Cocoa并使用Swift 4的任何人,您可以从编辑历史中查看Swift 2和Swift 3版本:
import Cocoa
func unscaledBitmapImageRep(forImage image: NSImage) -> NSBitmapImageRep {
guard let rep = NSBitmapImageRep(
bitmapDataPlanes: nil,
pixelsWide: Int(image.size.width),
pixelsHigh: Int(image.size.height),
bitsPerSample: 8,
samplesPerPixel: 4,
hasAlpha: true,
isPlanar: false,
colorSpaceName: .deviceRGB,
bytesPerRow: 0,
bitsPerPixel: 0
) else {
preconditionFailure()
}
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: rep)
image.draw(at: .zero, from: .zero, operation: .sourceOver, fraction: 1.0)
NSGraphicsContext.restoreGraphicsState()
return rep
}
func writeImage(
image: NSImage,
usingType type: NSBitmapImageRep.FileType,
withSizeInPixels size: NSSize?,
to url: URL) throws {
if let size = size {
image.size = size
}
let rep = unscaledBitmapImageRep(forImage: image)
guard let data = rep.representation(using: type, properties: [.compressionFactor: 1.0]) else {
preconditionFailure()
}
try data.write(to: url)
}
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