我正在为我的sfml游戏制作一个Entity类,但我无法理解为什么下面的代码无法编译.我收到一个undefined reference to vtable in Entity
错误.
这是头文件:
#ifndef ENTITY_H
#define ENTITY_H
#include <string>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Time.hpp>
class Entity
{
public:
Entity(std::string id, sf::Vector2f position, float rotation );
virtual ~Entity() = 0;
virtual sf::FloatRect getBoundingRect() const;
virtual float getRadius() const;
void UpdateVelocity(sf::Time);
void UpdatePosition(sf::Time);
void Update(sf::Time);
float getRotation() const;
sf::Vector2f getPosition() const;
sf::Vector2f getVelocity() const;
sf::Vector2f getAcceleration() const;
private:
std::string mId;
sf::Vector2f mPosition;
float mRotation;
sf::Vector2f mVelocity;
sf::Vector2f mAcceleration;
};
#endif // ENTITY_H
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这是cpp文件:
#include "../include/Entity.h"
Entity::Entity(std::string id, sf::Vector2f position, float rotation)
: mId(id)
, mPosition(position)
, mRotation(rotation)
{
}
Entity::~Entity()
{
}
void Entity::UpdateVelocity(sf::Time dt)
{
mVelocity += mAcceleration;
}
void Entity::UpdatePosition(sf::Time dt)
{
mPosition += mVelocity;
}
void Entity::Update(sf::Time dt)
{
UpdateVelocity(dt);
UpdatePosition(dt);
}
float Entity::getRotation() const
{
return mRotation;
}
sf::Vector2f Entity::getPosition() const
{
return mPosition;
}
sf::Vector2f Entity::getVelocity() const
{
return mVelocity;
}
sf::Vector2f Entity::getAcceleration() const
{
return mAcceleration;
}
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任何帮助深表感谢!
您缺少一些虚拟方法的实现:
virtual sf::FloatRect getBoundingRect() const;
virtual float getRadius() const;
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如果您不希望您的Entity
类实现这些,请将它们声明为纯虚拟:
virtual sf::FloatRect getBoundingRect() const = 0;
virtual float getRadius() const = 0;
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请注意,正如@JoachimIsaksson评论的那样,您是否需要将析构函数设置为纯虚拟,这一点并不十分明显.您已为它提供了一个空实现,但仍需要派生类型来实现它.值得考虑的是你是否需要它是纯虚拟的.