mcl*_*inj 45 iphone core-animation cabasicanimation
我有一个iPhone的基本旋转动画.有什么方法可以"暂停"动画,以便保持视图的位置?我想这样做的一种方法是让动画"完成"而不是在其上调用"删除",我该怎么做?
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2];
rotationAnimation.duration = 100;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = HUGE_VALF;
rotationAnimation.removedOnCompletion = NO;
rotationAnimation.fillMode = kCAFillModeForwards;
[myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
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Vla*_*mir 151
最近出现的Apple的技术说明QA1673描述了如何暂停/恢复图层的动画.
暂停和恢复动画列表如下:
-(void)pauseLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.speed = 0.0;
layer.timeOffset = pausedTime;
}
-(void)resumeLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer timeOffset];
layer.speed = 1.0;
layer.timeOffset = 0.0;
layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
layer.beginTime = timeSincePause;
}
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编辑: iOS 10引入了新的API - UIViewPropertyAnimator,允许更加交互式地处理动画,例如,它可以轻松地暂停和恢复动画或"寻找"某些特定的进度值.
Sup*_*dar 12
回答Swift 3:
积分@Vladimir
码:
func pauseAnimation(){
let pausedTime = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
layer.speed = 0.0
layer.timeOffset = pausedTime
}
func resumeAnimation(){
let pausedTime = layer.timeOffset
layer.speed = 1.0
layer.timeOffset = 0.0
layer.beginTime = 0.0
let timeSincePause = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime
layer.beginTime = timeSincePause
}
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设置视图图层的当前状态以匹配其状态presentationLayer,然后删除动画:
CALayer *pLayer = [myView.layer presentationLayer];
myView.layer.transform = pLayer.transform;
[myView.layer removeAnimationForKey:@"rotationAnimation"];
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