McN*_*nja 9 android android-custom-view android-layout android-canvas
我有一个自定义视图组.在该自定义视图组中有许多自定义视图.自定义视图在布局中彼此重叠.
重叠视图是创建"图层"的必要条件.因此,一个图层可能会创建一些静态内容,但另一个分层视图会创建不同的动画内容.当我从一个视图上的另一个线程调用.postInvalidate时出现问题,该视图基本上是以60FPS运行的动画.在分层视图之外60FPS对于我正在使用的设备(Galaxy S3)是可实现的.
在此自定义视图组中,.invalidate会导致2个硬件渲染视图中的1个无效,并且某些软件视图会使其无效.
MyCustomViewThatShouldNotInvalidate(AbstractDialLayer).onDraw(Canvas) line: 68
MyCustomViewThatShouldNotInvalidate.onDraw(Canvas) line: 79
MyCustomViewThatShouldNotInvalidate(View).draw(Canvas) line: 13650
MyCustomViewThatShouldNotInvalidate(View).draw(Canvas, ViewGroup, long) line: 13534
MyCustomViewGroup(ViewGroup).drawChild(Canvas, View, long) line: 2938
MyCustomViewGroup(ViewGroup).dispatchDraw(Canvas) line: 2808
MyCustomViewGroup(View).buildDrawingCache(boolean) line: 12909
MyCustomViewGroup(View).getDisplayList(DisplayList, boolean) line: 12580
MyCustomViewGroup(View).getDisplayList() line: 12645
RelativeLayout(ViewGroup).dispatchGetDisplayList() line: 2920
RelativeLayout(View).getDisplayList(DisplayList, boolean) line: 12537
RelativeLayout(View).getDisplayList() line: 12645
RelativeLayout(ViewGroup).dispatchGetDisplayList() line: 2920
RelativeLayout(View).getDisplayList(DisplayList, boolean) line: 12537
RelativeLayout(View).getDisplayList() line: 12645
NoSaveStateFrameLayout(ViewGroup).dispatchGetDisplayList() line: 2920
NoSaveStateFrameLayout(View).getDisplayList(DisplayList, boolean) line: 12537
NoSaveStateFrameLayout(View).getDisplayList() line: 12645
ViewPager(ViewGroup).dispatchGetDisplayList() line: 2920
ViewPager(View).getDisplayList(DisplayList, boolean) line: 12537
ViewPager(View).getDisplayList() line: 12645
LinearLayout(ViewGroup).dispatchGetDisplayList() line: 2920
LinearLayout(View).getDisplayList(DisplayList, boolean) line: 12537
LinearLayout(View).getDisplayList() line: 12645
RelativeLayout(ViewGroup).dispatchGetDisplayList() line: 2920
RelativeLayout(View).getDisplayList(DisplayList, boolean) line: 12537
RelativeLayout(View).getDisplayList() line: 12645
NoSaveStateFrameLayout(ViewGroup).dispatchGetDisplayList() line: 2920
NoSaveStateFrameLayout(View).getDisplayList(DisplayList, boolean) line: 12537
NoSaveStateFrameLayout(View).getDisplayList() line: 12645
LinearLayout(ViewGroup).dispatchGetDisplayList() line: 2920
LinearLayout(View).getDisplayList(DisplayList, boolean) line: 12537
LinearLayout(View).getDisplayList() line: 12645
LongPressGestureDetectingFrameLayout(ViewGroup).dispatchGetDisplayList() line: 2920
LongPressGestureDetectingFrameLayout(View).getDisplayList(DisplayList, boolean) line: 12537
LongPressGestureDetectingFrameLayout(View).getDisplayList() line: 12645
FrameLayout(ViewGroup).dispatchGetDisplayList() line: 2920
FrameLayout(View).getDisplayList(DisplayList, boolean) line: 12537
FrameLayout(View).getDisplayList() line: 12645
LinearLayout(ViewGroup).dispatchGetDisplayList() line: 2920
LinearLayout(View).getDisplayList(DisplayList, boolean) line: 12537
LinearLayout(View).getDisplayList() line: 12645
CustomViewAbove(ViewGroup).dispatchGetDisplayList() line: 2920
CustomViewAbove(View).getDisplayList(DisplayList, boolean) line: 12537
CustomViewAbove(View).getDisplayList() line: 12645
SlidingMenu(ViewGroup).dispatchGetDisplayList() line: 2920
SlidingMenu(View).getDisplayList(DisplayList, boolean) line: 12537
SlidingMenu(View).getDisplayList() line: 12645
PhoneWindow$DecorView(ViewGroup).dispatchGetDisplayList() line: 2920
PhoneWindow$DecorView(View).getDisplayList(DisplayList, boolean) line: 12537
PhoneWindow$DecorView(View).getDisplayList() line: 12645
HardwareRenderer$Gl20Renderer(HardwareRenderer$GlRenderer).draw(View, View$AttachInfo, HardwareRenderer$HardwareDrawCallbacks, Rect) line: 1170
ViewRootImpl.draw(boolean) line: 2275
ViewRootImpl.performDraw() line: 2147
ViewRootImpl.performTraversals() line: 1958
ViewRootImpl.doTraversal() line: 1112
ViewRootImpl$TraversalRunnable.run() line: 4474
Choreographer$CallbackRecord.run(long) line: 725
Choreographer.doCallbacks(int, long) line: 555
Choreographer.doFrame(long, int) line: 525
Choreographer$FrameDisplayEventReceiver.run() line: 711
Handler.handleCallback(Message) line: 615
Choreographer$FrameHandler(Handler).dispatchMessage(Message) line: 92
Looper.loop() line: 137
ActivityThread.main(String[]) line: 4918
Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method]
Method.invoke(Object, Object...) line: 511
ZygoteInit$MethodAndArgsCaller.run() line: 1004
ZygoteInit.main(String[]) line: 771
NativeStart.main(String[]) line: not available [native method]
Run Code Online (Sandbox Code Playgroud)
视图上的 Invalidate 会将 invalidate 调用链接到视图层次结构中的父级。如果这是硬件加速的,它可能会使所有内容无效,具体取决于 HardwareRenderer 类中的标志。这是一个优化。您可以检查无效的实现。这是相关调用的链接 - Invalidate() - 检查硬件加速
可以肯定的是,您可以在该应用程序中检查设备上的 HardwareRenderer.RENDER_DIRTY_REGIONS 的值。
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