如何在单个场景中检测到多个关键事件?我需要我的程序来检测何时同时按下空格键和右箭头键.
scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
public void handle(KeyEvent ke) {
if (ke.getCode() == KeyCode.RIGHT) {
///
}
if (ke.getCode() == KeyCode.LEFT) {
///
}
if (ke.getCode() == KeyCode.SPACE) {
///
}
if (ke.getCode() == KeyCode.RIGHT && ke.getCode() == KeyCode.SPACE) {
// How??
}
}
});
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前3个表达式寻找单个键并且工作正常.最后的表达式永远不会返回true.我相信只有最新的关键事件才会传递给处理程序.
我查看了KeyCodeCombination,但这似乎是在一个键具有来自指定列表(ALT_DOWN,SHIFT_DOWN等)的修饰键的情况下使用.
我可以使用FX中的实用程序吗?
Jam*_*s_D 11
试试这个:
final BooleanProperty spacePressed = new SimpleBooleanProperty(false);
final BooleanProperty rightPressed = new SimpleBooleanProperty(false);
final BooleanBinding spaceAndRightPressed = spacePressed.and(rightPressed);
// How to respond to both keys pressed together:
spaceAndRightPressed.addListener(new ChangeListener<Boolean>() {
@Override
public void changed(ObservableValue<Boolean> obs, Boolean werePressed, Boolean arePressed) {
System.out.println("Space and right pressed together");
}
});
// Wire up properties to key events:
scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent ke) {
if (ke.getCode() == KeyCode.SPACE) {
spacePressed.set(true);
} else if (ke.getCode() == KeyCode.RIGHT) {
rightPressed.set(true);
}
}
});
scene.setOnKeyReleased(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent ke) {
if (ke.getCode() == KeyCode.SPACE) {
spacePressed.set(false);
} else if (ke.getCode() == KeyCode.RIGHT) {
rightPressed.set(false);
}
}
});
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