Cla*_*ris 3 objective-c reactive-cocoa
我正在做这样的事情,以便在修改时逐步遍历数组:
[[[[RACObserve(self, match.moves) combinePreviousWithStart:@[] reduce:^id(NSArray * previous, NSArray * current) {
NSArray * newMoves = current;
if (previous.count > 0) {
newMoves = _.tail(current, current.count - previous.count);
}
return [newMoves.rac_sequence.signal flattenMap:^RACSignal*(CCXMove * move) {
return [RACSignal return:move];
}];
}] concat] delay:1] subscribeNext:^(id move) {
@strongify(self);
NSLog(@"next %lu called", (unsigned long)[self.match.moves indexOfObjectIdenticalTo:move]);
}];
Run Code Online (Sandbox Code Playgroud)
然而,看起来像延迟工作的方式是当前next调用将被延迟1秒而不是next在前一次执行完成后至少1秒发生的每个期望的效果.输出:
2014-04-01 21:38:15.820 RACPlayground[74040:60b] self.match.moves updated
2014-04-01 21:38:16.823 RACPlayground[74040:1303] next 0 called
2014-04-01 21:38:16.824 RACPlayground[74040:1303] next 1 called
2014-04-01 21:38:16.824 RACPlayground[74040:1303] next 2 called
…
Run Code Online (Sandbox Code Playgroud)
被修改的阵列和第一个下一个呼叫之间有1秒的延迟,但随后的所有后续呼叫都是立即的而不是被延迟.
编辑为后代,戴夫李的帮助下面的工作解决方案如下:
[[[RACObserve(self, match.moves) combinePreviousWithStart:@[] reduce:^id(NSArray * previous, NSArray * current) {
NSArray * newMoves = current;
if (previous.count > 0) {
newMoves = _.tail(current, current.count - previous.count);
}
RACSignal *emptyDelay = [[RACSignal empty] delay:1];
RACSequence *delayedMoves = [newMoves.rac_sequence map:^(CCXMove *move) {
return [emptyDelay concat:[RACSignal return:move]];
}];
return [RACSignal concat:delayedMoves];
}] concat] subscribeNext:^(CCXMove * move) {
@strongify(self);
NSLog(@"processing move %lu", (unsigned long)[self.match.moves indexOfObjectIdenticalTo:move]);
}];
NSLog(@"appending a two objects one at a time");
self.match.moves = [self.match.moves arrayByAddingObject:@1];
self.match.moves = [self.match.moves arrayByAddingObject:@2];
NSLog(@"appending two objects at the same time");
self.match.moves = [self.match.moves arrayByAddingObjectsFromArray:@[@3, @4]];
Run Code Online (Sandbox Code Playgroud)
输出:
2014-04-01 23:31:34.042 RACPlayground[79495:60b] appending a two objects one at a time
2014-04-01 23:31:34.044 RACPlayground[79495:60b] appending two objects at the same time
2014-04-01 23:31:35.044 RACPlayground[79495:1303] processing move 0
2014-04-01 23:31:36.045 RACPlayground[79495:1303] processing move 1
2014-04-01 23:31:37.046 RACPlayground[79495:1303] processing move 2
2014-04-01 23:31:38.047 RACPlayground[79495:1303] processing move 3
Run Code Online (Sandbox Code Playgroud)
经过几个不太正确的答案之后,这是一个你可以做出的改变(我认为)实际上你做了什么:
RACSignal *emptyDelay = [[RACSignal empty] delay:1];
RACSequence *delayedMoves = [newMoves.rac_sequence map:^(CCXMove *move) {
return [emptyDelay concat:[RACSignal return:move]];
}];
return [RACSignal concat:delayedMoves];
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
934 次 |
| 最近记录: |