Jai*_*ani 8 video objective-c avfoundation ios avassetwriter
我正在使用PBJVision来实现点击录制视频功能.图书馆不支持方向,所以我正在尝试设计它.从我看到的,旋转视频有三种方法 - 我需要帮助决定最佳前进方式以及如何实现它.请注意,可以在点击到记录段之间进行轮换.因此,在录制会话中,方向被锁定为用户点击按钮时的方向.下次用户点击按钮进行录制时,应将方向重新设置为设备的方向(因此生成的视频显示为正面朝上).
方法1
旋转AVCaptureConnection使用setVideoOrientation:- 这会导致视频预览在每次切换时闪烁,因为这会切换实际的硬件.不酷,不可接受.
方法2transform在AVAssetWriterInput用于编写视频的对象上
设置属性.问题是,一旦资产编写者开始编写,该transform属性就无法更改,因此这仅适用于视频的第一部分.
方法3使用以下内容
旋转附加的图像缓冲区:如何直接在IOS 4中旋转CVImageBuffer图像而不转换为UIImage?但它一直在崩溃,我甚至不确定我是不是正在吠叫正确的树.有一个异常被抛出,我无法真正追溯到比我vImageRotate90_ARGB8888错误地使用该函数的事实.
关于我上面链接的GitHub问题页面的解释稍微详细一些.任何建议都会受到欢迎 - 说实话,我在AVFoundation上并不是很有经验,所以我希望有一些神奇的方法可以做到这一点,我甚至不知道!
Mr.*_*. T 10
根据Apple的文档,方法1不是首选方法("物理旋转缓冲区确实带有性能成本,因此只在必要时请求轮换").方法2适合我,但如果我在不支持转换"元数据"的应用上播放我的视频,则视频无法正常旋转.方法3就是我所做的.
我认为它崩溃了你之前,你正在试图将图像数据直接从传递vImageRotate...到AVAssetWriterInputPixelBufferAdaptor.你必须创建CVPixelBufferRef第一个.这是我的代码:
里面的captureOutput:didOutputSampleBuffer:fromConnection:我写它插入适配器前旋转框架:
if ([self.videoWriterInput isReadyForMoreMediaData])
{
// Rotate buffer first and then write to adaptor
CMTime sampleTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
CVPixelBufferRef rotatedBuffer = [self correctBufferOrientation:sampleBuffer];
[self.videoWriterInputAdaptor appendPixelBuffer:rotatedBuffer withPresentationTime:sampleTime];
CVBufferRelease(rotatedBuffer);
}
Run Code Online (Sandbox Code Playgroud)
执行vImage旋转的引用函数是:
/* rotationConstant:
* 0 -- rotate 0 degrees (simply copy the data from src to dest)
* 1 -- rotate 90 degrees counterclockwise
* 2 -- rotate 180 degress
* 3 -- rotate 270 degrees counterclockwise
*/
- (CVPixelBufferRef)rotateBuffer:(CMSampleBufferRef)sampleBuffer withConstant:(uint8_t)rotationConstant
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
OSType pixelFormatType = CVPixelBufferGetPixelFormatType(imageBuffer);
NSAssert(pixelFormatType == kCVPixelFormatType_32ARGB, @"Code works only with 32ARGB format. Test/adapt for other formats!");
const size_t kAlignment_32ARGB = 32;
const size_t kBytesPerPixel_32ARGB = 4;
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
BOOL rotatePerpendicular = (rotateDirection == 1) || (rotateDirection == 3); // Use enumeration values here
const size_t outWidth = rotatePerpendicular ? height : width;
const size_t outHeight = rotatePerpendicular ? width : height;
size_t bytesPerRowOut = kBytesPerPixel_32ARGB * ceil(outWidth * 1.0 / kAlignment_32ARGB) * kAlignment_32ARGB;
const size_t dstSize = bytesPerRowOut * outHeight * sizeof(unsigned char);
void *srcBuff = CVPixelBufferGetBaseAddress(imageBuffer);
unsigned char *dstBuff = (unsigned char *)malloc(dstSize);
vImage_Buffer inbuff = {srcBuff, height, width, bytesPerRow};
vImage_Buffer outbuff = {dstBuff, outHeight, outWidth, bytesPerRowOut};
uint8_t bgColor[4] = {0, 0, 0, 0};
vImage_Error err = vImageRotate90_ARGB8888(&inbuff, &outbuff, rotationConstant, bgColor, 0);
if (err != kvImageNoError)
{
NSLog(@"%ld", err);
}
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
CVPixelBufferRef rotatedBuffer = NULL;
CVPixelBufferCreateWithBytes(NULL,
outWidth,
outHeight,
pixelFormatType,
outbuff.data,
bytesPerRowOut,
freePixelBufferDataAfterRelease,
NULL,
NULL,
&rotatedBuffer);
return rotatedBuffer;
}
void freePixelBufferDataAfterRelease(void *releaseRefCon, const void *baseAddress)
{
// Free the memory we malloced for the vImage rotation
free((void *)baseAddress);
}
Run Code Online (Sandbox Code Playgroud)
注意:您可能希望使用枚举rotationConstant.类似的东西(不要调用此函数MOVRotateDirectionUnknown):
typedef NS_ENUM(uint8_t, MOVRotateDirection)
{
MOVRotateDirectionNone = 0,
MOVRotateDirectionCounterclockwise90,
MOVRotateDirectionCounterclockwise180,
MOVRotateDirectionCounterclockwise270,
MOVRotateDirectionUnknown
};
Run Code Online (Sandbox Code Playgroud)
注意:如果需要IOSurface支持,则应使用CVPixelBufferCreate而不是CVPixelBufferCreateWithBytes直接将字节数据传递到其中:
NSDictionary *pixelBufferAttributes = @{ (NSString *)kCVPixelBufferIOSurfacePropertiesKey : @{} };
CVPixelBufferCreate(kCFAllocatorDefault,
outWidth,
outHeight,
pixelFormatType,
(__bridge CFDictionaryRef)(pixelBufferAttributes),
&rotatedBuffer);
CVPixelBufferLockBaseAddress(rotatedBuffer, 0);
uint8_t *dest = CVPixelBufferGetBaseAddress(rotatedBuffer);
memcpy(dest, outbuff.data, bytesPerRowOut * outHeight);
CVPixelBufferUnlockBaseAddress(rotatedBuffer, 0);
Run Code Online (Sandbox Code Playgroud)