自定义视图中的Android Animate矩形

Sub*_*bby 6 animation android view rect

我创建了一个扩展的类,View我将在一个布局中引用它,以便在屏幕上绘制.

这个类只是表示一个Rectangle,我希望矩形的长度一直减小到0.

构造函数:

public CardAnimationNew(Context context, AttributeSet attrs) {
    super(context, attrs);
    mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mPaint.setColor(getResources().getColor(R.color.card_grey_underline));
}
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onMeasure:

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);

    if (mRectangle == null) {
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        mRectangle = new Rect(0, 0, mWidth, mHeight);
        animateRectangle();
    }
}
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animateRectangle:

private void animateRectangle() {
    mObjectAnimator = ObjectAnimator.ofFloat(mRectangle, "width", 5);
    mObjectAnimator.setDuration(1000);
    mObjectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            invalidate();
        }
    });
    mObjectAnimator.start();
}
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onDraw有:

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    canvas.drawRect(mRectangle, mPaint);
}
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问题是,Rect是不是动画的.它保持相同的长度.我哪里错了?

Noy*_*oya 5

根据文档,该属性需要在应用动画制作器的类中使用setter。

此名称将用于派生一个setter函数,该函数将被调用以设置动画值。

关键是Rect没有setWidth()或setHeight()

此外矩形不具有宽度和高度属性,顺便能够绘制它的四个坐标(topleftrightbottom),并达到你需要的效果。(只需将width作为Math.abs(left - right)和height作为Math.abs(top - bottom))。

为了使它可以在Rect上工作(或者像下面的示例中那样,在RectF上工作-如果您需要在Rect上使用,只需使用int setter而不是float即可),则需要通过添加所需属性的setter来对其进行子类化:

private class AnimatableRectF extends RectF{
        public AnimatableRectF() {
            super();
        }

        public AnimatableRectF(float left, float top, float right, float bottom) {
            super(left, top, right, bottom);
        }

        public AnimatableRectF(RectF r) {
            super(r);
        }

        public AnimatableRectF(Rect r) {
            super(r);
        }

        public void setTop(float top){
            this.top = top;
        }
        public void setBottom(float bottom){
            this.bottom = bottom;
        }
        public void setRight(float right){
            this.right = right;
        }
        public void setLeft(float left){
            this.left = left;
        }

    }
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然后,您可以按常规方式对其进行动画处理……在此示例中,对一个名为mCurrentRect的AnimatableRectF进行动画处理以执行翻译:

float translateX = 50.0f;
float translateY = 50.0f;
ObjectAnimator animateLeft = ObjectAnimator.ofFloat(mCurrentRect, "left", mCurrentRect.left, mCurrentRect.left+translateX);
ObjectAnimator animateRight = ObjectAnimator.ofFloat(mCurrentRect, "right", mCurrentRect.right, mCurrentRect.right+translateX);
ObjectAnimator animateTop = ObjectAnimator.ofFloat(mCurrentRect, "top", mCurrentRect.top, mCurrentRect.top+translateY);
ObjectAnimator animateBottom = ObjectAnimator.ofFloat(mCurrentRect, "bottom", mCurrentRect.bottom, mCurrentRect.bottom+translateY);
animateBottom.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                        @Override
                        public void onAnimationUpdate(ValueAnimator valueAnimator) {
                            postInvalidate();
                        }
                    });
AnimatorSet rectAnimation = new AnimatorSet();
rectAnimation.playTogether(animateLeft, animateRight, animateTop, animateBottom);
rectAnimation.setDuration(1000).start();
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我知道这不是解决问题的复制/粘贴解决方案,但我希望这段代码可以帮助您了解如何解决问题!