use*_*904 4 html iphone jquery image image-resizing
我正在整理 HTML+JS 代码以在自动将表单提交到服务器之前调整图片大小。我最初编写了用于自动提交表单的代码,然后添加了用于调整图像大小的逻辑。自动表单提交有效,但图像大小调整无效。请提供指导。先感谢您。
<!DOCTYPE html>
<html>
<head>
<title>Flask App</title>
<meta name="viewport" content="width=device-width, initial-scale=1, user-
scalable=no">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7/jquery.js"></script>
<script src="http://malsup.github.com/jquery.form.js"></script>
<script type="text/javascript">
$(function(){
//JS Code snippet 1 - Automatic form submission on file selection
$("#file_select").change(function(){
$("#upload_form").submit();
$("#upload_form_div").hide();
$("#loading").show();
//JS Code snippet 2 - Image Resizing
var filesToUpload = inputs.files;
var img = document.createElement("img");
var reader = new FileReader();
reader.onload = function(e) {img.src = e.target.result}
reader.readAsDataURL(file);
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var MAX_WIDTH = 800;
var MAX_HEIGHT = 600;
var width = img.width;
var height = img.height;
if (width > height) {
if (width > MAX_WIDTH) {
height *= MAX_WIDTH / width;
width = MAX_WIDTH;
}
} else {
if (height > MAX_HEIGHT) {
width *= MAX_HEIGHT / height;
height = MAX_HEIGHT;
}
}
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, width, height);
var xhr = new XMLHttpRequest();
xhr.open("POST", "upload");
xhr.send(ctx.toDataURL());
});
});
</script>
</head>
<body>
<h1 class="logo">Upload Picture</h1>
<div id="upload_form_div">
<form id="upload_form" method="POST" enctype="multipart/form-data" action="upload">
<input type="file" name="file" capture="camera" id="file_select"/>
</form>
</div>
<div id="loading" style="display:none;">
Uploading your picture...
</div>
</body>
</html>
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更新 - (3/28/2014) - 来自 @yuhua 的组合代码和JIC 库中的“上传器”功能。更新后的代码如下
当我在笔记本电脑上的 chrome 浏览器中打开我的 web 应用程序时,一切正常。但是,当我通过在 iPhone 4s 上的 chrome 浏览器中打开我的 web 应用程序从相机上传图像时,我调整后的图像没有按预期显示。请在下面找到原始和调整大小的图像。请纠正我做错了什么。
$("#file_select").change(function (e) {
var fileReader = new FileReader();
fileReader.onload = function (e) {
var img = new Image();
img.onload = function () {
var MAX_WIDTH = 3264;
var MAX_HEIGHT = 2448;
var width = img.width;
var height = img.height;
if (width > height) {
if (width > MAX_WIDTH) {
height *= MAX_WIDTH / width;
width = MAX_WIDTH;
}
} else {
if (height > MAX_HEIGHT) {
width *= MAX_HEIGHT / height;
height = MAX_HEIGHT;
}
}
var canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
canvas.getContext("2d").drawImage(this, 0, 0, width, height);
this.src = canvas.toDataURL();
//document.body.appendChild(this);//remove this if you don't want to show it
var newImageData = canvas.toDataURL("image/png", 70/100);
var result_image_obj = new Image();
result_image_obj.src = newImageData;
//======= Step 2 - Upload compressed image to server =========
//Here we set the params like endpoint, var name (server side) and filename
var server_endpoint = 'upload',
server_var_name = 'file',
filename = "new.jpg";
//This is the callback that will be triggered once the upload is completed
var callback = function(response){ console.log(response); }
//Here goes the magic
$("#result").load(jic.upload(result_image_obj, server_endpoint, server_var_name, filename, callback));
}
img.src = e.target.result;
console.log(img);
}
fileReader.readAsDataURL(e.target.files[0]);
});
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我认为您的浏览器可能不支持.mozGetAsFile() . 我在这里修改了您的代码作为示例:
$("#file_select").change(function (e) {
var fileReader = new FileReader();
fileReader.onload = function (e) {
var img = new Image();
img.onload = function () {
var MAX_WIDTH = 100;
var MAX_HEIGHT = 100;
var width = img.width;
var height = img.height;
if (width > height) {
if (width > MAX_WIDTH) {
height *= MAX_WIDTH / width;
width = MAX_WIDTH;
}
} else {
if (height > MAX_HEIGHT) {
width *= MAX_HEIGHT / height;
height = MAX_HEIGHT;
}
}
var canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
canvas.getContext("2d").drawImage(this, 0, 0, width, height);
this.src = canvas.toDataURL();
document.body.appendChild(this);//remove this if you don't want to show it
}
img.src = e.target.result;
}
fileReader.readAsDataURL(e.target.files[0]);
});
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这是一个参考:将HTML5 画布输出为图像,如何?
看看页面底部(浏览器支持)
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement
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