jls*_*ker 4 unicode cocoa nsevent
我想从应用程序的任何窗口捕获关键事件,并将它们解释为Unicode.例如,如果用户键入Option-ee(在默认配置的美国英语键盘上),我想将其识别为"é".
我尝试捕获按键事件和调用-[NSEvent characters].但是,正如文档中所述,"此方法为死键返回一个空字符串,例如Option-e." 如果我键入Option-ee,则它不会为Option-e提供任何内容,而对于第二个e则为"e" .
有没有办法将一系列密码(from -[NSEvent keyCode])组合成Unicode字符?
或者为每个键入的Unicode字符(如Java的键控事件)接收事件的方法?
jls*_*ker 10
这是一种获取一系列按键事件并获取他们键入的Unicode字符的方法.
基本上,为收到的每个按键事件调用UCKeyTranslate().使用其deadKeyState参数捕获死键并将其传递给后续调用.
例:
UCKeyTranslate()使用虚拟键代码(对于e),修改键状态(对于Option)和用于存储死键状态的变量进行调用.
UCKeyTranslate() 输出一个空字符串并更新死键状态. UCKeyTranlate()使用虚拟键代码(对于e)和保持死键状态的变量进行调用.
UCKeyTranslate() 输出"é". 示例代码(为每个按键事件调用的函数):
/**
* Returns the Unicode characters that would be typed by a key press.
*
* @param event A key press event.
* @param deadKeyState To capture multi-keystroke characters (e.g. Option-E-E for "é"), pass a reference to the same
* variable on consecutive calls to this function. Before the first call, you should initialize the variable to 0.
* @return One or more Unicode characters.
*/
CFStringRef getCharactersForKeyPress(NSEvent *event, UInt32 *deadKeyState)
{
// http://stackoverflow.com/questions/12547007/convert-key-code-into-key-equivalent-string
// http://stackoverflow.com/questions/8263618/convert-virtual-key-code-to-unicode-string
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
CFDataRef layoutData = TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
CGEventFlags flags = [event modifierFlags];
UInt32 modifierKeyState = (flags >> 16) & 0xFF;
const size_t unicodeStringLength = 4;
UniChar unicodeString[unicodeStringLength];
UniCharCount realLength;
UCKeyTranslate(keyboardLayout,
[event keyCode],
kUCKeyActionDown,
modifierKeyState,
LMGetKbdType(),
0,
deadKeyState,
unicodeStringLength,
&realLength,
unicodeString);
CFRelease(currentKeyboard);
return CFStringCreateWithCharacters(kCFAllocatorDefault, unicodeString, realLength);
}
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