Eri*_*ric 13 java algorithm recursion geometry arraylist
我有一系列的java.awt.Rectangles.对于那些不熟悉这门课程的人来说,重要的信息是它们提供了一种.intersects(Rectangle b)功能.
我想编写一个函数来获取这个Rectangles 数组,并将其分解为连接的矩形组.
比方说,例如,这些是我的矩形(构造函数采用的参数x,y,width,height):
Rectangle[] rects = new Rectangle[]
{
    new Rectangle(0, 0, 4, 2), //A
    new Rectangle(1, 1, 2, 4), //B
    new Rectangle(0, 4, 8, 2), //C
    new Rectangle(6, 0, 2, 2) //D
}
快速绘图显示A相交B和B相交C.D不相交.一个繁琐的ascii艺术作品也完成了这项工作:
?????????   ?????
?A????? ?   ? D ?
?????????   ?????
  ? B ?                 
?????????????????
? ????? C       ?
?????????????????
因此,我的函数的输出应该是:
new Rectangle[][]{
    new Rectangle[] {A,B,C},
    new Rectangle[] {D}
}
这是我尝试解决问题的方法:
public List<Rectangle> getIntersections(ArrayList<Rectangle> list, Rectangle r)
{
    List<Rectangle> intersections = new ArrayList<Rectangle>();
    for(Rectangle rect : list)
    {
        if(r.intersects(rect))
        {
            list.remove(rect);
            intersections.add(rect);
            intersections.addAll(getIntersections(list, rect));
        }
    }
    return intersections;
}
public List<List<Rectangle>> mergeIntersectingRects(Rectangle... rectArray)
{
    List<Rectangle> allRects = new ArrayList<Rectangle>(rectArray);
    List<List<Rectangle>> groups = new ArrayList<ArrayList<Rectangle>>();
    for(Rectangle rect : allRects)
    {
        allRects.remove(rect);
        ArrayList<Rectangle> group = getIntersections(allRects, rect);
        group.add(rect);
        groups.add(group);
    }
    return groups;
}
不幸的是,这里似乎有一个无限的递归循环.我没有受过教育的猜测是java不喜欢我这样做:
for(Rectangle rect : allRects)
{
    allRects.remove(rect);
    //...
}
任何人都可以对这个问题有所了解吗?
这是我最终寻求的解决方案。有人能猜测一下它的效率吗?
包java.util;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
public class RectGroup extends ArrayList<Rectangle> implements List<Rectangle>
{
    public RectGroup(Rectangle... rects)
    {
            super(rects);
    }
    public RectGroup()
    {
        super();
    }
    public boolean intersects(Rectangle rect)
    {
        for(Rectangle r : this)
            if(rect.intersects(r))
                return true;
        return false;
    }
    public List<RectGroup> getDistinctGroups()
    {
        List<RectGroup> groups = new ArrayList<RectGroup>();
        // Create a list of groups to hold grouped rectangles.
        for(Rectangle newRect : this)
        {
            List<RectGroup> newGroupings = new ArrayList<RectGroup>();
            // Create a list of groups that the current rectangle intersects.
            for(RectGroup group : groups)
                if(group.intersects(newRect))
                    newGroupings.add(group);
            // Find all intersecting groups
            RectGroup newGroup = new RectGroup(newRect);
            // Create a new group
            for(List<Rectangle> oldGroup : newGroupings)
            {
                groups.remove(oldGroup);
                newGroup.addAll(oldGroup);
            }
            // And merge all the intersecting groups into it
            groups.add(newGroup);
            // Add it to the original list of groups
        }
        return groups;
    }
}
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