Deb*_*ere 11 c# wpf xaml windows-8 progress-bar
我想在我的桌面应用程序(如Windows 8)中显示进度ProgressRing.这种类型的进度在安装时或Windows Start时显示,但是这个控件可以在很多应用程序中使用,因为它非常干净和现代,但我不知道如何实现.进度环图像在这里.
请看图片:

我可以知道如何编写代码可以在XAML或代码中吗?我已经看到在WPF ProgressRing控件中不存在,所以我必须去一些自定义控件.想法链接或建议请问我该如何处理.
Ste*_*bob 10
使用MahApps.Metro会更简单,但下面给出的是一个简单的类似Metro的等待指示器,显示如何在XAML中完成.
<Viewbox>
<Canvas Width="50" Height="50"
HorizontalAlignment="Left"
VerticalAlignment="Top">
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#FFFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform >
<RotateTransform x:Name="_rot1" Angle="0"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot1"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="360"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#DDFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot2" Angle="13"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot2"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="-347">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-347"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#BBFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot3" Angle="26"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot3"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.4" Value="-334">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-334"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#99FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot4" Angle="39"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot4"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="-321">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-321"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#77FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot5" Angle="52"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot5"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.8" Value="-308">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-308"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
</Viewbox>
Run Code Online (Sandbox Code Playgroud)
它基本上是相同的Path对象,一个实心圆,使用5次,在5个不同的旋转角度和5个不同的不透明度值进行填充.
毫无疑问,有一种更有效的方法可以做到这一点,但这种方法显示了动画和时间,以及当圆圈旋转和停止时,更容易让它更自然,不那么突然的感觉.
使用ProgressRing来自MahApps.Metro:
该
ProgressRing控件在Windows 8中的类似控件之后进行样式化,以指示活动而不是完成的进度百分比.
例:
<Controls:ProgressRing IsActive="True" />
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要更改环的大小,您需要设置Width和Height.此外,您可以为每个环设置不同的颜色,并将尺寸设置为小于已建立的尺寸.要做到这一点,并获得此控件没有安装完整MahApps.Metro包,看看我以前的答案:
使MahApps.Metro中的ProgressRing更小