use*_*624 5 android slideup android-sliding android-scrollview android-event
我有一个SlidingUpPanelLayout,它将图像保存为顶视图,还有一个需要滑动的视图寻呼机.它viewpager有3个片段,其中两个是列表视图.所以我希望能够在拉起时扩展视图寻呼机,一旦视图寻呼机启动,我希望能够scrollviews在片段内部滚动.但是当拉下来scrollview以防万一没有滚动时,我想开始崩溃viewpager.因此SlidingUpPanelLayout,如果没有更多要滚动的内容,请建议如何在拉动滚动视图时进行折叠?
在这里,我发布了一些代码:我尝试捕获触摸事件并onInterceptTouchEvent以下列方式覆盖SlidingUpPanel 函数:
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (isHandled) {
Log.i("interceptToch", "HEREEE");
return onTouchEvent(ev);
}
return false;
}
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所以当SlidingUpPanelLayout扩展时,我设置了isHandled = false.因此,当slidingUpPanelLayout展开时,所有触摸事件都将传递给其子视图.
而且我也放入onTouchEvent了scrollView,以便解锁SlidingUpPanelLayout.onInterceptTouchEvent:
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
if (action == MotionEvent.ACTION_DOWN) {
scroll = 0;
y = event.getY();
} else if (action == MotionEvent.ACTION_MOVE) {
if (scroll_view_summary.getScrollY() == 0 && event.getY() > y) {
scroll = scroll + 1;
if (scroll > 2) {
// the user has pulled the list and the slidingUpPanelLauout
// should be able to handle the toch events again
SlidingUpPanelLayoutCustom las =
((SaleDetailsActivity) getActivity()).getLayout();
las.setHandle(true);
scroll = 0;
return false;
}
}
}
return false;
}
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但这不起作用.问题是一旦scrollview.onTouch事件进入MotionEvent.ACTION_MOVE SlidingUpPanelLayout.onInterceptTouchEvent就没有被调用.SlidingUpPanelLayout.onInterceptTouchEvent被称为MotionEvent.ACTION_CANCEL.这意味着事件无法传递给SlidingUpPanelLayout,并且面板无法折叠.
the*_*hal 15
不幸的是,出于onInterceptTouchEvent上述原因,您不能依赖SlidingUpPanelLayout的方法.一旦子视图的onTouchEvent方法返回true,onInterceptTouchEvent就不再调用.
我的解决方案有点复杂,但它可以让你实现你想要的(我认为).单个触摸/拖动事件会将面板拖动到位,一旦就位,继续滚动子视图.同样,当向下拖动时,单个触摸/拖动事件可以滚动子视图,并且一旦完全滚动,将开始向下拖动面板.
更新2015-04-12更新到版本3.0.0的SlidingUpPanelLayout代码.还考虑了ListViews而不仅仅是ScrollViews.
1)
在res/SlidingUpPanel的库项目文件夹中,打开attrs.xml并添加
<attr name="scrollView" format="reference" />
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您将使用它来识别单个子视图,该视图将在面板拖动到位后篡改触摸事件.在布局xml文件中,您可以添加
sothree:scrollView="@+id/myScrollView"
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或者无论您的scrollView的ID是什么.还要确保您没有声明sothree:dragViewID,因此整个视图都是可拖动的.
其余的步骤都在SlidingUpPanelLayout.java... 内完成
2) 声明以下变量:
View mScrollView;
int mScrollViewResId = -1;
boolean isChildHandlingTouch = false;
float mPrevMotionX;
float mPrevMotionY;
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3)在构造函数中,刚mDragViewResId设置后,添加以下行:
mScrollViewResId = ta.getResourceId(R.styleable.SlidingUpPanelLayout_scrollView, -1);
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4)
在onFinishInflate,添加以下代码:
if (mScrollViewResId != -1) {
mScrollView = findViewById(mScrollViewResId);
}
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5) 添加以下方法:
private boolean isScrollViewUnder(int x, int y) {
if (mScrollView == null)
return false;
int[] viewLocation = new int[2];
mScrollView.getLocationOnScreen(viewLocation);
int[] parentLocation = new int[2];
this.getLocationOnScreen(parentLocation);
int screenX = parentLocation[0] + x;
int screenY = parentLocation[1] + y;
return screenX >= viewLocation[0] &&
screenX < viewLocation[0] + mScrollView.getWidth() &&
screenY >= viewLocation[1] &&
screenY < viewLocation[1] + mScrollView.getHeight();
}
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6)
删除onInterceptTouchEvent.
7)
修改onTouchEvent为以下内容:
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled() || !isTouchEnabled()) {
return super.onTouchEvent(ev);
}
try {
mDragHelper.processTouchEvent(ev);
final int action = ev.getAction();
boolean wantTouchEvents = false;
switch (action & MotionEventCompat.ACTION_MASK) {
case MotionEvent.ACTION_UP: {
final float x = ev.getX();
final float y = ev.getY();
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
View dragView = mDragView != null ? mDragView : mSlideableView;
if (dx * dx + dy * dy < slop * slop &&
isDragViewUnder((int) x, (int) y) &&
!isScrollViewUnder((int) x, (int) y)) {
dragView.playSoundEffect(SoundEffectConstants.CLICK);
if ((PanelState.EXPANDED != mSlideState) && (PanelState.ANCHORED != mSlideState)) {
setPanelState(PanelState.ANCHORED);
} else {
setPanelState(PanelState.COLLAPSED);
}
break;
}
break;
}
}
return wantTouchEvents;
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
}
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8) 添加以下方法:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
// Identify if we want to handle the touch event in this class.
// We do this here because we want to be able to handle the case
// where a child begins handling a touch event, but then the
// parent takes over. If we rely on onInterceptTouchEvent, we
// lose control of the touch as soon as the child handles the event.
if (mScrollView == null)
return super.dispatchTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
final float x = ev.getX();
final float y = ev.getY();
if (action == MotionEvent.ACTION_DOWN) {
// Go ahead and have the drag helper attempt to intercept
// the touch event. If it won't be dragging, we'll cancel it later.
mDragHelper.shouldInterceptTouchEvent(ev);
mInitialMotionX = mPrevMotionX = x;
mInitialMotionY = mPrevMotionY = y;
isChildHandlingTouch = false;
} else if (action == MotionEvent.ACTION_MOVE) {
float dx = x - mPrevMotionX;
float dy = y - mPrevMotionY;
mPrevMotionX = x;
mPrevMotionY = y;
// If the scroll view isn't under the touch, pass the
// event along to the dragView.
if (!isScrollViewUnder((int) x, (int) y))
return this.onTouchEvent(ev);
// Which direction (up or down) is the drag moving?
if (dy > 0) { // DOWN
// Is the child less than fully scrolled?
// Then let the child handle it.
if (isScrollViewScrolling()) {
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
// Was the child handling the touch previously?
// Then we need to rejigger things so that the
// drag panel gets a proper down event.
if (isChildHandlingTouch) {
// Send an 'UP' event to the child.
MotionEvent up = MotionEvent.obtain(ev);
up.setAction(MotionEvent.ACTION_UP);
super.dispatchTouchEvent(up);
up.recycle();
// Send a 'DOWN' event to the panel. (We'll cheat
// and hijack this one)
ev.setAction(MotionEvent.ACTION_DOWN);
}
isChildHandlingTouch = false;
return this.onTouchEvent(ev);
} else if (dy < 0) { // UP
// Is the panel less than fully expanded?
// Then we'll handle the drag here.
if (mSlideOffset < 1.0f) {
isChildHandlingTouch = false;
return this.onTouchEvent(ev);
}
// Was the panel handling the touch previously?
// Then we need to rejigger things so that the
// child gets a proper down event.
if (!isChildHandlingTouch) {
mDragHelper.cancel();
ev.setAction(MotionEvent.ACTION_DOWN);
}
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
} else if ((action == MotionEvent.ACTION_CANCEL) ||
(action == MotionEvent.ACTION_UP)) {
if (!isChildHandlingTouch) {
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
if ((mIsUsingDragViewTouchEvents) && (dx * dx + dy * dy < slop * slop))
return super.dispatchTouchEvent(ev);
return this.onTouchEvent(ev);
}
}
// In all other cases, just let the default behavior take over.
return super.dispatchTouchEvent(ev);
}
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9)添加以下方法以确定scrollView是否仍在滚动.处理ScrollView和ListView的案例:
/**
* Computes the scroll position of the the scrollView, if set.
* @return
*/
private boolean isScrollViewScrolling() {
if (mScrollView == null)
return false;
// ScrollViews are scrolling when getScrollY() is a value greater than 0.
if (mScrollView instanceof ScrollView) {
return (mScrollView.getScrollY() > 0);
}
// ListViews are scrolling if the first child is not displayed, or if the first child has an offset > 0
else if (mScrollView instanceof ListView) {
ListView lv = (ListView) mScrollView;
if (lv.getFirstVisiblePosition() > 0)
return true;
View v = lv.getChildAt(0);
int top = (v == null) ? (0) : (-v.getTop() + lv.getFirstVisiblePosition() * lv.getHeight());
return top > 0;
}
return false;
}
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10)(可选)添加以下方法以允许您在运行时设置scrollView(即,您希望在面板中放置一个片段,并且片段的子节点具有您要滚动的ScrollView/ListView):
public void setScrollView(View scrollView) {
mScrollView = scrollView;
}
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我们现在完全在这个课程中管理触摸事件的处理.如果我们向上拖动面板并将其完全滑动到位,我们取消拖动,然后在mScrollView孩子中欺骗新的触摸.如果我们滚动孩子并到达顶部,我们会欺骗孩子的"up"事件,并为拖拽提供新的触摸.这也允许在其他子窗口小部件上点击事件.
已知问题 我们欺骗的"向上"/"向下"事件可能会无意中触发scrollView的子元素上的click事件.
我有同样的问题但在我的应用程序中有ListView而不是ScrollView.我无法应用themarshal的答案为我的问题工作.但我找到了基于themarshal,Chris的答案和Maria Sakharova的评论的解决方案
首先我找不到变量mCanSlide和mIsSlidingEnabled以及方法expandPane(mAnchorPoint)和collapsePane()所以我使用下一个代码:
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled() || !isTouchEnabled()) {
return super.onTouchEvent(ev);
}
try {
mDragHelper.processTouchEvent(ev);
final int action = ev.getAction();
boolean wantTouchEvents = false;
switch (action & MotionEventCompat.ACTION_MASK) {
case MotionEvent.ACTION_UP: {
final float x = ev.getX();
final float y = ev.getY();
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
View dragView = mDragView != null ? mDragView : mSlideableView;
if (dx * dx + dy * dy < slop * slop &&
isDragViewUnder((int) x, (int) y) &&
!isScrollViewUnder((int) x, (int) y)) {
dragView.playSoundEffect(SoundEffectConstants.CLICK);
if (!isExpanded() && !isAnchored()) {
//expandPane(mAnchorPoint);
setPanelState(PanelState.ANCHORED);
} else {
//collapsePane();
setPanelState(PanelState.COLLAPSED);
}
break;
}
break;
}
}
return wantTouchEvents;
} catch (Exception ex){
ex.printStackTrace();
return false;
}
}
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需要try/catch,因为当使用两根手指时异常加注.
第二个克里斯的答案是必须履行的.
然后由于ListView的方法,getScrollY()总是返回零,我在方法dispatchTouchEvent(MotionEvent ev)中略微改变代码:
这个:
if (mScrollView.getScrollY() > 0) {
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
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至:
if (((ListView)mScrollView).getFirstVisiblePosition() > 0 || getFirstChildTopOffset((ListView) mScrollView) > 0){
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
//at some other place in class SlidingUpPanelLayout
public int getFirstChildTopOffset(ListView list){
View v = list.getChildAt(0);
int top = (v == null) ? 0 : (list.getPaddingTop() - v.getTop());
return top;
}
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此外,我的应用程序将谷歌地图作为主要内容,它也必须得到MotionEvent,因为玛丽亚萨哈罗娃说我们必须返回this.onTouchEvent(ev)|| super.dispatchTouchEvent(ev)而不是this.onTouchEvent(ev)在两个地方.我们必须更改此代码:
if (!isScrollViewUnder((int) x, (int) y))
return this.onTouchEvent(ev);
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至:
if (!isScrollViewUnder((int) x, (int) y))
return this.onTouchEvent(ev) || super.dispatchTouchEvent(ev);
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在这种情况下,如果主要内容必须获取MotionEvent,则需要super.dispatchTouchEvent(ev).
第二个代码:
} else if ((action == MotionEvent.ACTION_CANCEL) ||
(action == MotionEvent.ACTION_UP)) {
if (!isChildHandlingTouch) {
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
if ((mIsUsingDragViewTouchEvents) &&
(dx * dx + dy * dy < slop * slop))
return super.dispatchTouchEvent(ev);
return this.onTouchEvent(ev);
}
}
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至:
} else if ((action == MotionEvent.ACTION_CANCEL) ||
(action == MotionEvent.ACTION_UP)) {
if (!isChildHandlingTouch) {
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
if ((mIsUsingDragViewTouchEvents) &&
(dx * dx + dy * dy < slop * slop))
return super.dispatchTouchEvent(ev);
return this.onTouchEvent(ev) || super.dispatchTouchEvent(ev);
}
}
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在这种情况下,需要super.dispatchTouchEvent(ev)来扩展面板.
总结方法dispatchTouchEvent(MotionEvent ev)将是下一个:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
// Identify if we want to handle the touch event in this class.
// We do this here because we want to be able to handle the case
// where a child begins handling a touch event, but then the
// parent takes over. If we rely on onInterceptTouchEvent, we
// lose control of the touch as soon as the child handles the event.
if (mScrollView == null)
return super.dispatchTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
final float x = ev.getX();
final float y = ev.getY();
if (action == MotionEvent.ACTION_DOWN) {
// Go ahead and have the drag helper attempt to intercept
// the touch event. If it won't be dragging, we'll cancel it later.
mDragHelper.shouldInterceptTouchEvent(ev);
mInitialMotionX = mPrevMotionX = x;
mInitialMotionY = mPrevMotionY = y;
isChildHandlingTouch = false;
} else if (action == MotionEvent.ACTION_MOVE) {
float dx = x - mPrevMotionX;
float dy = y - mPrevMotionY;
mPrevMotionX = x;
mPrevMotionY = y;
// If the scroll view isn't under the touch, pass the
// event along to the dragView.
if (!isScrollViewUnder((int) x, (int) y))
//return this.onTouchEvent(ev);
return this.onTouchEvent(ev) || super.dispatchTouchEvent(ev);
// Which direction (up or down) is the drag moving?
if (dy > 0) { // DOWN
// Is the child less than fully scrolled?
// Then let the child handle it.
//if (mScrollView.getScrollY() > 0) {
if (((ListView)mScrollView).getFirstVisiblePosition() > 0 || getFirstChildTopOffset((ListView) mScrollView) > 0){
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
// Was the child handling the touch previously?
// Then we need to rejigger things so that the
// drag panel gets a proper down event.
if (isChildHandlingTouch) {
// Send an 'UP' event to the child.
MotionEvent up = MotionEvent.obtain(ev);
up.setAction(MotionEvent.ACTION_UP);
super.dispatchTouchEvent(up);
up.recycle();
// Send a 'DOWN' event to the panel. (We'll cheat
// and hijack this one)
ev.setAction(MotionEvent.ACTION_DOWN);
}
isChildHandlingTouch = false;
return this.onTouchEvent(ev);
} else if (dy < 0) { // UP
// Is the panel less than fully expanded?
// Then we'll handle the drag here.
//if (mSlideOffset > 0.0f) {
if (mSlideOffset < 1.0f) {
isChildHandlingTouch = false;
return this.onTouchEvent(ev);
//return this.onTouchEvent(ev) || super.dispatchTouchEvent(ev);
}
// Was the panel handling the touch previously?
// Then we need to rejigger things so that the
// child gets a proper down event.
if (!isChildHandlingTouch) {
mDragHelper.cancel();
ev.setAction(MotionEvent.ACTION_DOWN);
}
isChildHandlingTouch = true;
return super.dispatchTouchEvent(ev);
}
} else if ((action == MotionEvent.ACTION_CANCEL) ||
(action == MotionEvent.ACTION_UP)) {
if (!isChildHandlingTouch) {
final float dx = x - mInitialMotionX;
final float dy = y - mInitialMotionY;
final int slop = mDragHelper.getTouchSlop();
if ((mIsUsingDragViewTouchEvents) &&
(dx * dx + dy * dy < slop * slop))
return super.dispatchTouchEvent(ev);
//return this.onTouchEvent(ev);
return this.onTouchEvent(ev) || super.dispatchTouchEvent(ev);
}
}
// In all other cases, just let the default behavior take over.
return super.dispatchTouchEvent(ev);
}
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