我正在尝试学习如何使用gtk + 3.0制作GUI.我想将一个简单的参数,一个整数传递给一个回调函数,这样当我按下按钮时,参数的值会发生变化.这是我的代码:
#include <gtk/gtk.h>
void buttonFunction(GtkWidget * widget, gpointer data, int & n){
n = 1;
}
int main(int argc, char ** argv){
int n = 0;
GtkWidget * window;
GtkWidget * button;
gtk_init(&argc,&argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
button = gtk_button_new_with_label("Osss");
gtk_container_add(GTK_CONTAINER(window),button);
gtk_widget_show_all(window);
g_signal_connect(G_OBJECT(window), "destroy",G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(buttonFunction), n);
gtk_main();
return 0;
}
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我发现传递参数的唯一方法是作为指针:
void buttonFunction(GtkWidget * widget, gpointer * data);
g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(buttonFunction), &n);
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我如何通过这种方式传递多个参数?
有一堆有用的宏可以将整数(32 位,不再!)存储到指针中。
int a = 42;
gpointer ptr = GINT_TO_POINTER (a)
//GUINT_TO_POINTER (a), GBOOLEAN_TO_POINTER (a), GSIZE_TO_POINTER (a)
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逆转:
int a2 = GPOINTER_TO_INT (ptr);
//GPOINTER_TO_UINT (ptr), GPOINTER_TO_...
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要传递多个参数,您可以定义一个结构,填充它,并将指针作为gpointer user_data参数传递给结构g_signal_connect,这是最后一个参数.然后在回调中,您只需将user_data参数转换为指向结构的指针.
int main (int argc, char **argv)
{
int n = 0;
GtkWidget *window;
GtkWidget *button;
gtk_init (&argc,&argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
button = gtk_button_new_with_label ("Osss");
gtk_container_add (GTK_CONTAINER(window), button);
gtk_widget_show_all (window);
g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL);
/* Here's the magic: you pass a pointer to the variable you'd like to modify
* in the callback, be it a simple variable or a struct */
g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(buttonFunction), &n);
gtk_main();
return 0;
}
void on_button_clicked (GtkButton *button, gpointer user_data) /* No extra parameter here ! */
{
/* you cast to the type of what you passed as last argument of g_signal_connect */
int *pn = user_data;
*pn = 1;
}
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你必须使用文档中定义的回调签名(查看GtkButton文档的"信号"部分),你无法搞清楚.顺便说一句,你不能n作为参考而不是指针传递.如果你想在C++中使用GTK,请看看GTKmm.