在iPhone相机应用程序中加速或消除这种慢速功能

And*_*son 8 iphone cocoa-touch objective-c

当您在iPhone上使用UIImagePickerController拍照时,我和许多互联网居民发现您需要通过此功能运行图像以正确定位它们(​​并在您使用时对其进行缩放).

这里有一个巨大的主题:http://discussions.apple.com/message.jspa?messageID = 7276709

不幸的是,这个功能可能需要几秒钟才能运行,这真的很麻烦.如果你想使用它并让用户快速拍照,你甚至需要添加一个NSLock,否则你会遇到一些崩溃.

如何加快或消除此代码?

// orient photos and scale them to kMaxResolution 
+ (UIImage*)scaleAndRotateImage:(UIImage *)image {

  // we upload photos at a maximum resolution of 2048 x 1536
    int kMaxResolution = 2048; 

    CGImageRef imgRef = image.CGImage;

    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);

    CGAffineTransform transform = CGAffineTransformIdentity;
    CGRect bounds = CGRectMake(0, 0, width, height);
    if (width > kMaxResolution || height > kMaxResolution) {
        CGFloat ratio = width/height;
        if (ratio > 1) {
            bounds.size.width = kMaxResolution;
            bounds.size.height = bounds.size.width / ratio;
        } else {
            bounds.size.height = kMaxResolution;
            bounds.size.width = bounds.size.height * ratio;
        }
    }

    CGFloat scaleRatio = bounds.size.width / width;
    CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
    CGFloat boundHeight;
    UIImageOrientation orient = image.imageOrientation;
    switch(orient) {

        case UIImageOrientationUp: //EXIF = 1
            transform = CGAffineTransformIdentity;
            break;

        case UIImageOrientationUpMirrored: //EXIF = 2
            transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            break;

        case UIImageOrientationDown: //EXIF = 3
            transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;

        case UIImageOrientationDownMirrored: //EXIF = 4
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
            transform = CGAffineTransformScale(transform, 1.0, -1.0);
            break;

        case UIImageOrientationLeftMirrored: //EXIF = 5
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationLeft: //EXIF = 6
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationRightMirrored: //EXIF = 7
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeScale(-1.0, 1.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        case UIImageOrientationRight: //EXIF = 8
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        default:
            [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

    }

    UIGraphicsBeginImageContext(bounds.size);

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
        CGContextScaleCTM(context, -scaleRatio, scaleRatio);
        CGContextTranslateCTM(context, -height, 0);
    }
    else {
        CGContextScaleCTM(context, scaleRatio, -scaleRatio);
        CGContextTranslateCTM(context, 0, -height);
    }

    CGContextConcatCTM(context, transform);

    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
    UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return imageCopy;
}
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Ana*_*tts 11

你真的需要立即做这个操作吗?iPhone的屏幕分辨率为320x480(视网膜的两倍) - 将图像缩小到至少这个,然后应用转换(至少用于显示,然后如果用户想要对图像执行某些操作,则运行背景中更昂贵的版本).看看第一行:

// we upload photos at a maximum resolution of 2048 x 1536
int kMaxResolution = 2048; 
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对于大多数应用程序,您正在旋转这个巨大的图像,然后在缩小时将其中的大部分计算数据丢弃.首先通过缩放(afaik,更便宜的操作)丢弃数据,然后旋转.

  • 这将是我的答案.很多速度问题实际上是用户感知问题.例如,人们在拍照时对速度很敏感,但他们习惯等待通过IP上传.您可以在拍摄时以默认格式快速存储图像,然后仅在需要移动/上传图像时对其进行处理. (2认同)