ven*_*914 2 qt arguments overloading qmessagebox
每当我的独立线程在特定.txt文件中遇到单词"alert1"时,我想显示一条错误消息.但是我在mythread.cpp文件中的monitorForAlerts()内部得到了上述错误.如果我将它放在dialog.cpp中,那么该行应该会执行.所以我想这是由于这个对象的非继承.你能告诉我如何解决给定代码的这个错误吗?
这是代码:dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QtCore>
#include "mythread.h"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
public slots:
private:
Ui::Dialog *ui;
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
};
#endif // DIALOG_H
Run Code Online (Sandbox Code Playgroud)
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QThread>
#include <QtCore>
#include <QDebug>
#include <QFile>
#include <Windows.h>
#include <QMessageBox>
#include <QTimer>
#define ALERTS_MESSAGE_STORAGE_PATH "E:\\QT1\\simpleGUIThread2\\simpleGUIThread2\\usbAlert.txt"
#define TIMER_VALUE 500
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = 0);
void run();
QString name;
void monitorForAlerts();
int exec();
public slots:
signals:
void testSignal(QString message);
public slots:
};
#endif // MYTHREAD_H
Run Code Online (Sandbox Code Playgroud)
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
ui->label->show();
}
void Dialog::on_pushButton_2_clicked()
{
ui->label->hide();
}
Run Code Online (Sandbox Code Playgroud)
mythread.cpp
#include "mythread.h"
#include "dialog.h"
MyThread::MyThread(QObject *parent) :
QThread(parent)
{
}
void MyThread::run()
{
exec();
}
int MyThread::exec()
{
while(1)
{
monitorForAlerts();
emit(testSignal("hello world!!"));
sleep(1);
}
}
void MyThread::monitorForAlerts()
{
QString response = ALERTS_MESSAGE_STORAGE_PATH;
QFile resp(response);
resp.open(QIODevice::WriteOnly);
resp.close();
QFile resp1(response);
char buf[121];
char buf1[] = "alert1";
char buf2[] = "alert2";
resp1.open(QIODevice::ReadOnly);
while(resp1.size() == 0)
{
Sleep(3000);
}
qint64 lineLength = resp1.readLine(buf, sizeof(buf));
resp1.close();
if(strcmp(buf,buf1) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 1!!";
QMessageBox::critical(this,tr("ERROR"),tr("Large change in illumination.\nPlease re-capture reference image.\n"));
}
if(strcmp(buf,buf2) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 2!!";
QMessageBox::critical(this,tr("ERROR"),tr("The camera position has been moved or an object is obscuring its view.\nPlease check the device.\n"));
}
}
Run Code Online (Sandbox Code Playgroud)
main.cpp中
#include "dialog.h"
#include <QApplication>
#include "mythread.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyThread mThread1;
mThread1.name = "mThread1";
mThread1.start();
Dialog w;
w.show();
return a.exec();
}
Run Code Online (Sandbox Code Playgroud)
最新更新*********************************************************************
嗨Zlatomir,我选择接受你的第一个建议.我创建了一个信号,线程将发出并将其连接到QDialog的插槽.如果我的理解是正确的,请告诉我,因为我不知道在哪里实现connect(),因为信号在mythread.h和dialog.h中的插槽中声明.connect的连接类型参数是Qt :: QueuedConnection,因此来自另一个线程的gui元素与主线程不同.没有创建.这个陈述是否正确?我在哪里放这个?
connect( mThread, SIGNAL(alertSignal(QString)), this, SLOT(alertSlot(QString)), Qt::QueuedConnection);
Run Code Online (Sandbox Code Playgroud)
mythread.h
//....
signals:
void alertSignal(QString message);
//....
Run Code Online (Sandbox Code Playgroud)
dialog.h
//....
public slots:
void alertSlot(QString message);
//....
Run Code Online (Sandbox Code Playgroud)
mythread.cpp
//....
if(strcmp(buf,buf1) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 1!!";
emit(alertSignal("alert1"));
}
else if(strcmp(buf,buf2) == 0)
{
QFile::remove(ALERTS_MESSAGE_STORAGE_PATH);
qDebug()<<"warning 2!!";
emit(alertSignal("alert2"));
}
Run Code Online (Sandbox Code Playgroud)
dialog.cpp
void Dialog::alertSlot(QString message)
{
if(strcmp(message, "alert1"))
QMessageBox::critical(this,tr("ERROR"),tr("Large change in illumination.\nPlease re-capture reference image.\n"));
else if(strcmp(message, "alert2"))
QMessageBox::critical(this,tr("ERROR"),tr("The camera position has been moved or an object is obscuring its view.\nPlease check the device.\n"));
}
Run Code Online (Sandbox Code Playgroud)
现在,如果这是正确的,我如何实现connect()和在哪个文件?
第一个参数是问题,在你的情况下this不是一个好的参数,因为有this一个指向MyThread实例的指针,而MyThread不是QWidget(不是从QWidget派生的).
要解决这个问题,您可以QMessageBox::critical在Dialog主窗口中显示一个插槽(代码中的类,在那里传递主窗口的实例,即QWidget)并将该插槽与您从线程发出的信号连接起来,确保connect的连接类型参数是,所以你不要尝试从不同于主线程的另一个线程创建gui元素.Qt::QueuedConnection
另一种选择是在启动第二个线程之前验证数据,并告诉用户他需要提供正确的文件.
LE:另外检查QThread的文档以了解使用该类的推荐方法,现在建议不要从QThread派生.
LE2 - 对更新的回答可以在任何可以连接的情况下建立连接,在您的情况下main.cpp是连接它们的好地方(不要忘记完全限定连接的名称:) QObject::connect:
//...
MyThread mThread1;
mThread1.name = "mThread1";
mThread1.start();
Dialog w;
QObject::connect( &mThread1, SIGNAL(alertSignal(QString)), &w, SLOT(alertSlot(QString)), Qt::QueuedConnection);
w.show();
//...
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
1281 次 |
| 最近记录: |