Mur*_*san 5 c# refactoring design-patterns factory-pattern
我有两个版本的工厂类基于该文章设计
http://www.oodesign.com/factory-pattern.html
public abstract class Employee
{
public string Name { get; set; }
protected string Role { get; set; }
public abstract string GetRole();
}
public class Manager : Employee
{
public Manager()
{
Role = "MGR";
}
public override string GetRole()
{
return this.Role;
}
}
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版本1:简单,违反开放式关闭原则
当我添加一个新的具体类时,每次都需要更改SimpleEmployeeFactory
public class SimpleEmployeeFactory
{
public static Employee GetEmployee(int typeId)
{
switch (typeId)
{
case 1:
return new Manager();
case 2:
return new TechnicalLead();
default:
return null; //if the id doesn't have any
}
}
}
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版本2:
在我们使用工厂调用之前,Refactored Factory仍需要创建Concrete类
public abstract class Employee
{
public string Name { get; set; }
protected string Role { get; set; }
public abstract string GetRole();
public abstract Employee createEmployee();
}
public class ChiefTechnologyOfficer : Employee
{
public ChiefTechnologyOfficer()
{
this.Role = "CTO";
}
static ChiefTechnologyOfficer()
{
RefactoredFactory.Instance.registerEmployee(5, new ChiefTechnologyOfficer());
}
public override string GetRole()
{
return this.Role;
}
public override Employee createEmployee()
{
return new ChiefTechnologyOfficer();
}
}
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厂
class RefactoredFactory
{
private static readonly RefactoredFactory instance = new RefactoredFactory();
static RefactoredFactory()
{
}
private RefactoredFactory()
{
}
public static RefactoredFactory Instance
{
get
{
return instance;
}
}
private Dictionary<int, Employee> registeredEmployees = new Dictionary<int, Employee>();
public void registerEmployee(int typeId, Employee employeeInst)
{
registeredEmployees.Add(typeId, employeeInst);
}
public Employee createEmployee(int typeId)
{
return ((Employee)registeredEmployees[typeId]).createEmployee();
}
}
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客户
Employee emp = SimpleEmployeeFactory.GetEmployee(1);
Activator.CreateInstance(typeof(ChiefTechnologyOfficer)); //Avoid
Employee empFNoR = RefactoredFactory.Instance.createEmployee(5);
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您可以看到Activator.CreateInstance(typeof(ChiefTechnologyOfficer))调用以使具体类在Factory中注册.否则我们无法检索该对象
有没有办法创建一个不违反OCP原则的Factory类,并且创建一个像我在RefactoredFactory类中使用的对象?
看起来像是typeId患有功能羡慕症。相反,定义一个多态类型来捕获类型;例如一个接口:
public interface IEmployeeType
{
Employee Create()
}
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现在您可以定义例如 aManagerType和 aTechnicalLeadType等。示例:
public class ManagerType : IEmployeeType
{
public Employee Create()
{
return new Manager();
}
}
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这本质上是一个抽象工厂,它的优点是当您需要创建新的子类型时,您始终可以创建新的实现。
如果您位于系统的边界,并且必须将整数等原始值转换为多态值,则可以使用角色提示模式之一- 特别是Metadata、Role Interface或(我最喜欢的)Partial Type Name。
客户
给定一个IEmployeeType实例employeeType,客户只需:
Employee emp = employeeType.Create();
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