在渲染到位图之前缩放WPF内容

9 vb.net asp.net wpf

背景:我正在开发一个silverlight(1.0)应用程序,该应用程序动态构建美国地图,图标和文本覆盖在特定位置.该地图在浏览器中运行良好,现在我需要获得显示地图的静态(可打印和可插入文档/ powerpoint)副本.

目标:为了获得地图的可打印副本,也可以在powerpoint幻灯片,单词等中使用.我选择创建一个ASP.NET HttpHandler来在WPF中重新创建服务器端的xaml,然后渲染WPF到位图图像,作为png文件返回,以300dpi生成,以获得更好的打印质量.

问题:这对一个问题很有效,我无法将图像缩放到指定的大小.我尝试了几种不同的东西,其中一些可以在注释掉的行中看到.我需要能够指定图像的高度和宽度,以英寸或像素为单位,我不一定关心哪个,并且生成的位图具有xaml缩放到该大小.目前,如果我将大小设置为大于根画布,则画布将以指定大小在生成图像的左上角以其原始大小进行渲染.以下是我的httphandler的重要部分.存储为"MyImage"的根画布的高度为600,宽度为800.为了使内容扩展到符合指定的大小,我缺少什么?

我不完全理解传递给Arrange()和Measure()的维度是什么,因为这些代码是从在线示例中获取的.我也不完全了解RenderTargetBitmap的东西.任何指导将不胜感激.

Public Sub Capture(ByVal MyImage As Canvas)
    ' Determine the constraining scale to maintain the aspect ratio and the bounds of the image size
    Dim scale As Double = Math.Min(Width / MyImage.Width, Height / MyImage.Height)

    'Dim vbox As New Viewbox()
    'vbox.Stretch = Stretch.Uniform
    'vbox.StretchDirection = StretchDirection.Both
    'vbox.Height = Height * scale * 300 / 96.0
    'vbox.Width = Width * scale * 300 / 96.0
    'vbox.Child = MyImage

    Dim bounds As Rect = New Rect(0, 0, MyImage.Width * scale, MyImage.Height * scale)
    MyImage.Measure(New Size(Width * scale, Height * scale))
    MyImage.Arrange(bounds)
    'MyImage.UpdateLayout()

    ' Create the target bitmap
    Dim rtb As RenderTargetBitmap = New RenderTargetBitmap(CInt(Width * scale * 300 / 96.0), CInt(Height * scale * 300 / 96.0), 300, 300, PixelFormats.Pbgra32)

    ' Render the image to the target bitmap
    Dim dv As DrawingVisual = New DrawingVisual()
    Using ctx As DrawingContext = dv.RenderOpen()
        Dim vb As New VisualBrush(MyImage)
        'Dim vb As New VisualBrush(vbox)
        ctx.DrawRectangle(vb, Nothing, New Rect(New System.Windows.Point(), bounds.Size))
    End Using
    rtb.Render(dv)

    ' Encode the image in the format selected
    Dim encoder As System.Windows.Media.Imaging.BitmapEncoder
    Select Case Encoding.ToLower
        Case "jpg"
            encoder = New System.Windows.Media.Imaging.JpegBitmapEncoder()
        Case "png"
            encoder = New System.Windows.Media.Imaging.PngBitmapEncoder()
        Case "gif"
            encoder = New System.Windows.Media.Imaging.GifBitmapEncoder()
        Case "bmp"
            encoder = New System.Windows.Media.Imaging.BmpBitmapEncoder()
        Case "tif"
            encoder = New System.Windows.Media.Imaging.TiffBitmapEncoder()
        Case "wmp"
            encoder = New System.Windows.Media.Imaging.WmpBitmapEncoder()
    End Select
    encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(rtb))

    ' Create the memory stream to save the encoded image.
    retImageStream = New System.IO.MemoryStream()
    encoder.Save(retImageStream)
    retImageStream.Flush()
    retImageStream.Seek(0, System.IO.SeekOrigin.Begin)
    MyImage = Nothing
End Sub
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Don*_*lle 13

这应该足以让你入门:


private void ExportCanvas(int width, int height)
{
    string path = @"c:\temp\Test.tif";
    FileStream fs = new FileStream(path, FileMode.Create);


    RenderTargetBitmap renderBitmap = new RenderTargetBitmap(width,
                                                             height, 1/300, 1/300, PixelFormats.Pbgra32);

    DrawingVisual visual = new DrawingVisual();
    using (DrawingContext context = visual.RenderOpen())
    {
        VisualBrush brush = new VisualBrush(MyCanvas);
        context.DrawRectangle(brush,
                              null,
                              new Rect(new Point(), new Size(MyCanvas.Width, MyCanvas.Height)));
    }

    visual.Transform = new ScaleTransform(width / MyCanvas.ActualWidth, height / MyCanvas.ActualHeight);

    renderBitmap.Render(visual);

    BitmapEncoder encoder = new TiffBitmapEncoder();
    encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
    encoder.Save(fs);
    fs.Close();
}
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