mar*_*rkE 18
上下文strokeStyle可以是一个渐变:
// create a gradient
gradient = ctx.createLinearGradient(xStart, yStart, xEnd, yEnd);
gradient.addColorStop(0.0,"blue");
gradient.addColorStop(1.0,"purple");
// stroke using that gradient
ctx.strokeStyle = gradient;
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示例代码和使用渐变strokeStyle的演示:http: //jsfiddle.net/m1erickson/w46ps/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
function drawMultiRadiantCircle(xc, yc, r, radientColors) {
var partLength = (2 * Math.PI) / radientColors.length;
var start = 0;
var gradient = null;
var startColor = null,
endColor = null;
for (var i = 0; i < radientColors.length; i++) {
startColor = radientColors[i];
endColor = radientColors[(i + 1) % radientColors.length];
// x start / end of the next arc to draw
var xStart = xc + Math.cos(start) * r;
var xEnd = xc + Math.cos(start + partLength) * r;
// y start / end of the next arc to draw
var yStart = yc + Math.sin(start) * r;
var yEnd = yc + Math.sin(start + partLength) * r;
ctx.beginPath();
gradient = ctx.createLinearGradient(xStart, yStart, xEnd, yEnd);
gradient.addColorStop(0, startColor);
gradient.addColorStop(1.0, endColor);
ctx.strokeStyle = gradient;
ctx.arc(xc, yc, r, start, start + partLength);
ctx.lineWidth = 30;
ctx.stroke();
ctx.closePath();
start += partLength;
}
}
var someColors = [];
someColors.push('#0F0');
someColors.push('#0FF');
someColors.push('#F00');
someColors.push('#FF0');
someColors.push('#F0F');
drawMultiRadiantCircle(150, 150, 120, someColors);
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
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有人创建了一个名为的 npm 包create-conical-gradient
,它实现了完全相同的图像,但速度更快。
它添加了一个.createConicalGradient()
方法到CanvasRenderingContext2D.prototype
. 其语法为:
/**
* @param ox The x-axis coordinate of the origin of the gradient pattern, which
* default value is `0`.
* @param oy The y-axis coordinate of the origin of the gradient pattern, which
* default value is `0`.
* @param startAngle The angle at which the arc starts in radians measured from
* the positive x-axis, which default value is `0`.
* @param endAngle The angle at which the arc ends in radians measured from the
* positive x-axis, which default value is `2 * Math.PI`.
* @param anticlockwise An optional `Boolean`. If `true`, draws the gradient
* counter-clockwise between the start and end angles.
* The default is `false` (clockwise).
*/
const gradient = ctx.createConicalGradient(ox, oy, startAngle, endAngle, anticlockwise);
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例子
const canvas = document.getElementById('my-canvas');
const ctx = canvas.getContext('2d');
const gradient = ctx.createConicalGradient(240, 135, -Math.PI, Math.PI);
gradient.addColorStop(0, '#f00');
gradient.addColorStop(0.2, '#00f');
gradient.addColorStop(0.4, '#0ff');
gradient.addColorStop(0.6, '#f0f');
gradient.addColorStop(0.8, '#ff0');
gradient.addColorStop(1, '#f00');
let isStroke = false;
const draw = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(canvas.width / 2, canvas.height / 2, canvas.height / 2.5, 0, 2 * Math.PI);
if (isStroke) {
ctx.strokeStyle = gradient.pattern;
ctx.lineWidth = 10;
ctx.stroke();
} else {
ctx.fillStyle = gradient.pattern;
ctx.fill();
}
ctx.closePath();
isStroke = !isStroke;
};
draw();
canvas.addEventListener('click', draw);
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<script src="https://unpkg.com/create-conical-gradient@latest/umd/create-conical-gradient.min.js"></script>
<canvas id="my-canvas" width="480" height="270">
Your browser does not support canvas...
</canvas>
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就我而言,我需要填充整个圆,而不仅仅是圆周上的一笔。使用上面的答案并将线宽设置为半径的两倍会产生不良结果,因此我编写了自己的答案。
/**
* @description Options used when calling CanvasRenderingContext2D.strokeArcGradient() and
* CanvasRenderingContext2D.fillArcGradient().
* @property {Boolean} useDegrees Whether the specified angles should be interpreted as degrees rather than radians.
* (default: false)
* @property {Number} resolutionFactor The number of lines to render per pixel along the arc. A higher number produces
* a cleaner gradient, but has worse performance for large radii. Must be greater
* than 0. (default: 8)
*/
class ArcGradientOptions {
constructor(options) {
function validateParam(test, errorMessage, fatal = false) {
if (!test) {
if (fatal) {
throw new Error(errorMessage);
} else {
console.assert(false, errorMessage);
}
}
}
options = Object.assign({
useDegrees: false,
resolutionFactor: 8,
}, options);
validateParam(
(options.resolutionFactor instanceof Number | typeof options.resolutionFactor === 'number') &&
options.resolutionFactor > 0,
`ArcGradientOptions.resolutionFactor must be a Number greater than 0. Given: ${options.resolutionFactor}`,
true);
Object.assign(this, options);
}
};
(function () {
/**
* @description Strokes an arc using a linear gradient.
* @param {number} x The x-component of origin of the arc.
* @param {number} y The y-component of the origin of the arc.
* @param {number} radius The radius of the arc.
* @param {number} startAngle Where in the circle to begin the stroke.
* @param {number} endAngle Where in the circle to end the stroke.
* @param {ArcGradientOptions} options Additional options.
*/
CanvasRenderingContext2D.prototype.strokeArcGradient = function (x, y, radius, startAngle, endAngle, colorStops,
options) {
options = new ArcGradientOptions(options);
let lineWidth = this.lineWidth;
this.fillArcGradient(x, y, startAngle, endAngle, colorStops, radius + lineWidth / 2, radius - lineWidth / 2,
options);
}
/**
* @description Fills a sector or a portion of a ring with a linear gradient.
* @param {number} x The x-component of origin of the arc
* @param {number} y The y-component of the origin of the arc
* @param {number} startAngle Where in the circle to begin the fill.
* @param {number} endAngle Where in the circle to end the fill.
* @param {number} outerRadius The radius of the arc.
* @param {number} innerRadius The radius of the arc that won't be filled. An innerRadius = 0 will fill the whole
* arc. (default: 0)
* @param {ArcGradientOptions} options Additional options.
*/
CanvasRenderingContext2D.prototype.fillArcGradient = function (x, y, startAngle, endAngle, colorStops, outerRadius,
innerRadius = 0, options) {
options = new ArcGradientOptions(options);
let oldLineWidth = this.lineWidth,
oldStrokeStyle = this.strokeStyle;
if (options.useDegrees) {
startAngle = startAngle * Math.PI / 180;
endAngle = endAngle * Math.PI / 180;
}
let deltaArcAngle = endAngle - startAngle;
gradientWidth = Math.floor(outerRadius * Math.abs(deltaArcAngle) * options.resolutionFactor),
gData = generateGradientImgData(gradientWidth, colorStops).data;
this.lineWidth = Math.min(4 / options.resolutionFactor, 1);
for (let i = 0; i < gradientWidth; i++) {
let gradi = i * 4,
theta = startAngle + deltaArcAngle * i / gradientWidth;
this.strokeStyle = `rgba(${gData[gradi]}, ${gData[gradi + 1]}, ${gData[gradi + 2]}, ${gData[gradi + 3]})`;
this.beginPath();
this.moveTo(x + Math.cos(theta) * innerRadius, y + Math.sin(theta) * innerRadius);
this.lineTo(x + Math.cos(theta) * outerRadius, y + Math.sin(theta) * outerRadius);
this.stroke();
this.closePath();
}
this.lineWidth = oldLineWidth;
this.strokeStyle = oldStrokeStyle;
}
function generateGradientImgData(width, colorStops) {
let canvas = document.createElement('canvas');
canvas.setAttribute('width', width);
canvas.setAttribute('height', 1);
let ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, width, 0);
for (let i = 0; i < colorStops.length; i++) {
gradient.addColorStop(colorStops[i].offset, colorStops[i].color);
}
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, 1);
return ctx.getImageData(0, 0, width, 1);
}
})();
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此方法从圆心到沿其边缘的每个像素绘制线条。这样你就可以获得更清晰的渐变。
对于较大的线条粗细,它仍然更干净。
它的一个主要缺点是性能。如果半径很大,则生成一个漂亮的圆所需的线数约为半径的 50 倍。