Ben*_*ohn 6 nsstring nsattributedstring ios
我想在iOS上垂直绘制NSAttributedString
(或NSString
).通过"垂直"我的意思是:
Apple的文档说明了一个标准属性,但不幸的NSAttributedString
是NSVerticalGlyphFormAttributeName
,它说:
"在iOS中,始终使用水平文本,并且未定义指定不同的值."
同样的文件也提到NSTextLayoutSectionsAttribute
,似乎支持NSTextLayoutOrientation
,允许NSTextLayoutOrientationHorizontal
或NSTextLayoutOrientationVertical
.
这4个术语中没有一个在目前的SO上有任何命中.只是那种孤独的吹口哨声.
但是,我不知道如何设置它,是否适用于iOS,或者是否可以用于风格的垂直字符串渲染[myAttributedString drawAtPoint: whereItOughtaGo]
.
谢谢.
如果它只是一个单行文本,如您的示例,您可以使用各种解决方法.我个人创建一个UILabel
子类如下:
@implementation VerticalLabel
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
self.numberOfLines = 0;
}
return self;
}
- (void)setText:(NSString *)text {
NSMutableString *newString = [NSMutableString string];
for (int i = text.length-1; i >= 0; i--) {
[newString appendFormat:@"%c\n", [text characterAtIndex:i]];
}
super.text = newString;
}
@end
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现在你只需要替换:
UILabel *lbl = [[UILabel alloc] init];
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有:
UILabel *lbl = [[VerticalLabel alloc] init];
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获得垂直文本.
您可以使用CoreText(获取字形)和CoreGraphics(绘制CGGlyphs)绘制垂直文本.一个简单的示例,它只处理一个字体属性(处理每个属性的有效范围,如果想要处理不同的字体,字体大小等...)
#import "NSAttributedString+VerticalDrawing.h"
@implementation TestView
- (void)drawRect:(CGRect)rect
{
NSAttributedString *aString = [[NSAttributedString alloc] initWithString:@"This is a vertical text"
attributes:@{NSFontAttributeName:[UIFont boldSystemFontOfSize:14.]}];
[aString drawVerticalAtPoint:CGPointMake(10, 10)];
}
@end
@implementation NSAttributedString (VerticalDrawing)
- (void)drawVerticalAtPoint:(CGPoint)location
{
UIFont *font = [[self attributesAtIndex:0 effectiveRange:NULL] objectForKey:NSFontAttributeName];
NSUInteger myLength = [self length];
CTFontRef ctfont = CTFontCreateWithName((CFStringRef)[font fontName], [font pointSize], NULL);
CGGlyph *glyphs = malloc(sizeof(CGGlyph) * myLength);
UniChar *characters = malloc(sizeof(UniChar) * myLength);
CGSize *advances = malloc(sizeof(CGSize) * myLength);
[[self string] getCharacters:characters range:NSMakeRange(0,myLength)];
CTFontGetGlyphsForCharacters(ctfont, characters, glyphs, myLength);
CTFontGetAdvancesForGlyphs(ctfont, kCTFontHorizontalOrientation, glyphs, advances, myLength);
free(characters);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGFontRef cgfont = CTFontCopyGraphicsFont(ctfont, NULL);
CGContextSetFont(ctx, cgfont);
CGContextSetFontSize(ctx, CTFontGetSize(ctfont));
CGAffineTransform textMatrix = CGAffineTransformMakeTranslation(location.x, location.y);
textMatrix = CGAffineTransformScale(textMatrix, 1, -1);
CGContextSetTextMatrix(ctx, textMatrix);
CGFloat lineHeight = CTFontGetAscent(ctfont) + CTFontGetDescent(ctfont) + CTFontGetLeading(ctfont);
location.y = -CTFontGetAscent(ctfont);
CGFloat maxAdvance = 0.;
NSUInteger i;
for (i = 0; i < myLength; i++)
maxAdvance = MAX(maxAdvance, advances[i].width);
for (i = 0; i < myLength; i++)
{
location.x = (maxAdvance - advances[i].width) * 0.5;
CGContextShowGlyphsAtPositions(ctx, &glyphs[i], &location, 1);
location.y -= lineHeight;
}
free(glyphs);
free(advances);
CGFontRelease(cgfont);
CFRelease(ctfont);
}
@end
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