将多个JComponents绘制到一个框架

Mat*_*jor 2 java graphics user-interface swing paintcomponent

我试图在同一个窗口上绘制多个汽车对象,但看起来它们正在相互覆盖.

这是我在Car类中重写的paintComponent方法

public void paintComponent(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;

    g2.setColor(wheelColor);
    g2.fill(leftWheel);
    g2.fill(rightWheel);
    g2.setColor(bodyColor);
    g2.fill(body);
    g2.fill(cab);
}
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在我的Viewer类中:

JFrame f = new JFrame();
initializeFrame(f);

Car x = new Car(100, 100);
Car y = new Car(300, 300);

f.add(x);
f.add(y);
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虽然坐标似乎不同,但只绘制了最后一辆车.

有什么建议?谢谢

Pau*_*tha 12

你想要做的是使用Car对象的数据结构并在paintComonent方法中循环它们.就像是

List<Car> cars = new ArrayList<>();
....
@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    for (Car car : cars) {
        car.drawCar(g);
    }
}
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drawCar方法将来自您的Car班级

public class Car {
    int x, y;
    public Car(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public void drawCar(Graphics g) {
        g.setColor(Color.BLACK);
        // do everything here as you would in a paintComponent method
    }
}
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查看更多的例子在这里这里这里这里这里这里.


UPDATE

这是一个简单的例子,我使用了一些"法拉利",也使用了一些动画,但具有与上面相同的基本点.

在此输入图像描述

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;

public class DrawCar extends JPanel{
    private static final int D_W = 400;
    private static final int D_H = 400;

    List<Car> cars;
    public DrawCar() {
        cars = new ArrayList<>();
        cars.add(new Car(100, 300));
        cars.add(new Car(200, 100));

        Timer timer = new Timer(50, new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                for (Car car : cars) {
                    car.move();
                    repaint();
                }
            }
        });
        timer.start();
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (Car car : cars) {
            car.drawCar(g);
        }
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(D_W, D_H);
    }

    public class Car {
        private static final int INCREMENT = 5;
        int x, y;
        public Car(int x, int y) {
            this.x = x;
            this.y = y;
        }
        public void drawCar(Graphics g) {
            g.setColor(Color.BLUE);
            g.fillRect(x, y, 100, 30);
            g.setColor(Color.BLACK); // body
            g.fillOval(x + 15, y + 20, 15, 15); // wheel
            g.fillOval(x + 60, y + 20, 15, 15); // wheel
            g.fillRect(x + 15, y - 20, 60, 20); // top
        }

        public void move() {
            if (x == D_W) {
                x = 0;
            } else {
                x += INCREMENT;
            }
        }
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new DrawCar());
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
}
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cam*_*ckr 5

但似乎他们互相覆盖.

JFrame的默认布局管理器是BorderLayout.因此,默认情况下,您将所有组件添加到BorderLayout的CENTER.但是,您只能向CENTER添加一个组件,因此只显示最后一个Car.

将布局管理器更改为FlowLayout以查看差异.

或者,看起来你试图在随机位置绘制汽车,在这种情况下你应该使用"空"布局.然后,您将负责设置每个汽车组件的大小/位置.