我试图访问一个C++类并从.c
文件中调用它的方法.
我谷歌这个话题,找到这个http://developers.sun.com/solaris/articles/mixing.html
它说:
您可以用
extern "C"
C++ 编写访问类M
对象的函数,并从C代码中调用它们.
这是一个用于调用成员函数的C++函数foo
:
extern "C" int call_M_foo(M* m, int i) { return m->foo(i); }
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我的问题是我在哪里放线?在我的C++ .h
文件中?还是C .h
档?
它继续说:
以下是使用类的C代码示例M
:
struct M; // you can supply only an incomplete declaration
int call_M_foo(struct M*, int); // declare the wrapper function
int f(struct M* p, int j) // now you can call M::foo
{
return call_M_foo(p, j);
}
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但是我如何/在哪里创建M
我的C文件中的类?我在哪里放上面的代码?C .h
档?C++ .h
文件?还是C .c
档?
谢谢.
感谢GMan的详细解答.我确实按照你的建议.但是我的.c
文件中出现编译错误.
main.c:33:
./ some_class.h :24:错误:在' '令牌之前预期'=',',',';','asm'或' 属性 ' ./some_class.h:25:错误:预期')'在' '令牌 ./some_class.h:26:错误:预期')'在'*'令牌之前
这是我的some_class.h
路线24-26
:
#ifdef __cplusplus
class M {
public:
M();
virtual ~M();
void method1(char* name, char* msg);
};
extern "C" {
#else
struct M;
#endif
/* access functions line 24-26 are here*/
M* M_new(void);
void M_delete(M*);
void M_method1(M*, char*, char*);
#ifdef __cplusplus
}
#endif
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出于某种原因,我的C编译器不喜欢extern "C"
在GMAN的原始some_test.h
.所以我必须修改到上面.看起来C编译器不喜欢/理解这一struct M;
行.
任何想法将不胜感激.
GMa*_*ckG 31
您的头文件,在C和C++代码之间共享:
#ifdef __cplusplus // only actually define the class if this is C++
class some_class
{
public:
int some_method(float);
};
#else
// C doesn't know about classes, just say it's a struct
typedef struct some_class some_class;
#endif
// access functions
#ifdef __cplusplus
#define EXPORT_C extern "C"
#else
#define EXPORT_C
#endif
EXPORT_C some_class* some_class_new(void);
EXPORT_C void some_class_delete(some_class*);
EXPORT_C int some_class_some_method(some_class*, float);
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然后你的源文件:
#include "some_foo.h"
int some_class::some_method(float f)
{
return static_cast<int>(f);
}
// access functions
EXPORT_C some_class* some_class_new(void)
{
return new some_class();
}
EXPORT_C void some_class_delete(some_class* this)
{
delete this;
}
EXPORT_C int some_class_some_method(some_class* this, float f)
{
return this->some_method(f);
}
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现在编译该源,并链接到它.您的C源将是这样的:
#include "some_class.h"
some_class* myInstance = some_class_new();
int i = some_class_some_method(myInstance, 10.0f);
some_class_delete(myInstance);
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如果你真的想要混合C和C++,你会想要宏.
以下是一些示例宏,可以使这更容易:
// in something like c_export.h
// extern "C" macro
#ifdef __cplusplus
#define EXPORT_C extern "C"
#else
#define EXPORT_C
#endif
// new
#define EXPORT_C_CLASS_NEW(classname) EXPORT_C \
classname * classname##_new(void)
#define EXPORT_C_CLASS_NEW_DEFINE(classname) \
EXPORT_C_CLASS_NEW(classname) \
{ return new classname (); }
// repeat as much as you want. allows passing parameters to the constructor
#define EXPORT_C_CLASS_NEW_1(classname, param1) EXPORT_C \
classname * classname##_new( param1 p1)
#define EXPORT_C_CLASS_NEW_1_DEFINE(classname, param1) \
EXPORT_C_CLASS_NEW_1(classname, param1) \
{ return new classname (p1); }
// delete
#define EXPORT_C_CLASS_DELETE(classname) EXPORT_C \
void classname##_delete( classname * this)
#define EXPORT_C_CLASS_DELETE_DEFINE(classname) \
EXPORT_C_CLASS_DELETE(classname) \
{ delete this; }
// functions
#define EXPORT_C_CLASS_METHOD(classname, methodname, ret) EXPORT_C \
ret classname##_##methodname##( classname * this)
#define EXPORT_C_CLASS_METHOD_DEFINE(classname, methodname, ret) \
EXPORT_C_CLASS_METHOD(classname, methodname, ret) \
{ return this->##methodname##(); }
// and repeat as necessary.
#define EXPORT_C_CLASS_METHOD_1(classname, methodname, ret, param1) EXPORT_C \
ret classname##_##methodname( classname * this, param1 p1)
#define EXPORT_C_CLASS_METHOD_1_DEFINE(classname, methodname, ret, param1) \
EXPORT_C_CLASS_METHOD_1(classname, methodname, ret, param1) \
{ return this->##methodname##(p1); }
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等等.我们的标题/来源变为:
// header
#include "c_export.h" // utility macros
#ifdef __cplusplus // only actually define the class if this is C++
class some_class
{
public:
int some_method(float);
};
#else
// C doesn't know about classes, just say it's a struct
typedef struct some_class some_class;
#endif
// access functions
EXPORT_C_CLASS_NEW(some_class);
EXPORT_C_CLASS_DELETE(some_class);
EXPORT_C_CLASS_METHOD_1(some_class, some_method, int, float);
// source
#include "some_foo.h"
int some_class::some_method(float f)
{
return static_cast<int>(f);
}
// access functions
EXPORT_C_CLASS_NEW_DEFINE(some_class);
EXPORT_C_CLASS_DELETE_DEFINE(some_class);
EXPORT_C_CLASS_METHOD_1_DEFINE(some_class, some_method, int, float);
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这更加简洁.它可以变得更简单(可能)与可变宏,但这是非标准的,我把它留给你.:]此外,您可以为正常的非成员函数创建宏.
需要注意的是C不用不知道引用是什么.如果要绑定到引用,最好的办法可能就是手动编写导出定义.(但我会考虑一下,也许我们可以自动获得它).
想象一下,我们some_class
采用了float
by(非const)引用(无论出于何种原因).我们像这样定义函数:
// header
// pass by pointer! v
EXPORT_C_CLASS_METHOD_1(some_class, some_method, int, float*) ;
// source
EXPORT_C_CLASS_METHOD_1(some_class, some_method, int, float*)
{
// dereference pointer; now can be used as reference
return this->some_method(*p1);
}
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我们走了.C将使用指针与引用接口:
// c source, if some_method took a reference:
float f = 10.0f;
int i = some_class_some_method(myInstance, &f);
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我们通过f
"参考" 传递.