如何将KeyListener与JFrame一起使用?

use*_*679 11 java animation swing jframe

所以,我试图使用KeyEvent(KeyListener)进行矩形移动,每当我尝试按下键时,矩形都不会移动.

绘制矩形,但每当我按下leftright键时,都没有任何反应.我有两个类,一个是带有keyEvents和框架的主类,另一个是绘制矩形并保存移动矩形的函数.

这是我的代码:

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JFrame;


public class mainFrame extends JFrame implements KeyListener{

mainDraw Draw = new mainDraw();

public void keyPressed(KeyEvent e) {

    int key = e.getKeyCode();

    if(key == KeyEvent.VK_D){

        Draw.moveRight();
    }
}

public void keyReleased(KeyEvent e) {


}
public void keyTyped(KeyEvent e) {}

public mainFrame()
{
    addKeyListener(this);
    setFocusable(true);
    setFocusTraversalKeysEnabled(false);
}

public static void main(String[] args) {

    mainFrame M1 = new mainFrame();

    mainDraw Draw = new mainDraw();

    JFrame frame = new JFrame("Square Move Practice");


    //frame
    frame.setVisible(true);
    frame.setResizable(false);
    frame.setSize(600, 600);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.getContentPane().add(Draw);

}
}
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现在是第二堂课:

import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JComponent;

public class mainDraw extends JComponent{

public int x = 50;
public int y = 50;

public void paint(Graphics g){

    g.drawRect(x, y, 50, 50);
    g.fillRect(x, y, 50, 50);
    g.setColor(Color.BLACK);
}

public void moveRight()
{
    x = x + 5;
    y = y + 0;
    repaint();
}

}
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请告诉我如何移动矩形.提前致谢!

小智 8

由于您使用不JFrame正确,矩形不会移动.你必须分配framenew mainFrame()的不是忽略实例化mainFrame对象.

@MadProgrammer指出,还有其他几个问题.

以下是修复某些问题的代码:

mainFrame.java

import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;


public class mainFrame extends JFrame implements KeyListener{
    private mainDraw draw;

    public void keyPressed(KeyEvent e) {
        System.out.println("keyPressed");
    }

    public void keyReleased(KeyEvent e) {
        if(e.getKeyCode()== KeyEvent.VK_RIGHT)
            draw.moveRight();
        else if(e.getKeyCode()== KeyEvent.VK_LEFT)
            draw.moveLeft();
        else if(e.getKeyCode()== KeyEvent.VK_DOWN)
            draw.moveDown();
        else if(e.getKeyCode()== KeyEvent.VK_UP)
            draw.moveUp();

    }
    public void keyTyped(KeyEvent e) {
        System.out.println("keyTyped");
    }

    public mainFrame(){
        this.draw=new mainDraw();
        addKeyListener(this);
        setFocusable(true);
        setFocusTraversalKeysEnabled(false);
    }

    public static void main(String[] args) {
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                mainFrame frame = new mainFrame();
                frame.setTitle("Square Move Practice");
                frame.setResizable(false);
                frame.setSize(600, 600);
                frame.setMinimumSize(new Dimension(600, 600));
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.getContentPane().add(frame.draw);
                frame.pack();
                frame.setVisible(true);
            }
        });
    }
}
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mainDraw.java

import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;

public class mainDraw extends JComponent {

    public int x = 50;
    public int y = 50;

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawRect(x, y, 50, 50);
        g.fillRect(x, y, 50, 50);
        g.setColor(Color.BLACK);
    }

    public void moveRight() {
        x = x + 5;
        repaint();
    }

    public void moveLeft() {
        x = x - 5;
        repaint();
    }

    public void moveDown() {
        y = y + 5;
        repaint();
    }

    public void moveUp() {
        y = y - 5;
        repaint();
    }
}
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顺便说一句,用于SwingUtilities放置gui更新代码,因为swing对象不是线程安全的.


Mad*_*mer 7

至少有三个问题......

首先...

你的mainFrameextendsJFrame,但在你的main方法,你创建它的一个实例,并忽略它,通过创建自己的JFrame.

KeyListener注册到的情况下mainFrame,这意味着,它被忽略.

你应该摆脱extends JFrame它,因为它只是混淆了这个问题

其次...

KeyListener 只有当注册的组件是可聚焦的且具有直接焦点时才会响应关键事件,这使得它不可靠.

相反,您应该使用键绑定APIDraw面板,这将允许您解决焦点问题.

第三...

你已经破坏了油漆链,这意味着当矩形移动时,之前绘制的内容仍将保留.

你应该避免重写paint,而是使用paintComponent.这有很多原因,但一般来说,它在后台绘制,称为子组件的更新.

最后,确保super.paintComponent在进行任何其他操作之前进行调用,以确保Graphics为绘画做好准备

看看演出风俗绘画更多细节