Jon*_*Jon 3 python html5 tornado websocket
我正在尝试使用几个聊天创建一个Tornado应用程序.聊天应该基于HTML5 websocket.Websockets很好地沟通,但我总是遇到每个消息被发布两次的问题.
该应用程序使用四个类来处理聊天:
Chat包含到目前为止的所有书面消息以及包含所有waiters应通知的列表
ChatPool用作新Websockets的查找 - 当没有需要的人scratch_id或返回现有的聊天实例时,它会创建一个新的聊天.
ScratchHandler 是所有HTTP请求的入口点 - 它解析基本模板并返回客户端的所有详细信息.
ScratchWebSocket 查询数据库以获取用户信息,设置连接并通知聊天实例是否必须传播新消息.
如何防止多次发布消息?如何使用龙卷风构建多聊天应用程序?
import uuid
import tornado.websocket
import tornado.web
import tornado.template
from site import models
from site.handler import auth_handler
class ChatPool(object):
# contains all chats
chats = {}
@classmethod
def get_or_create(cls, scratch_id):
if scratch_id in cls.chats:
return cls.chats[scratch_id]
else:
chat = Chat(scratch_id)
cls.chats[scratch_id] = chat
return chat
@classmethod
def remove_chat(cls, chat_id):
if chat_id not in cls.chats: return
del(cls.chats[chat_id])
class Chat(object):
def __init__(self, scratch_id):
self.scratch_id = scratch_id
self.messages = []
self.waiters = []
def add_websocket(self, websocket):
self.waiters.append(websocket)
def send_updates(self, messages, sending_websocket):
print "WAITERS", self.waiters
for waiter in self.waiters:
waiter.write_message(messages)
self.messages.append(messages)
class ScratchHandler(auth_handler.BaseHandler):
@tornado.web.authenticated
def get(self, scratch_id):
chat = ChatPool.get_or_create(scratch_id)
return self.render('scratch.html', messages=chat.messages,
scratch_id=scratch_id)
class ScratchWebSocket(tornado.websocket.WebSocketHandler):
def allow_draft76(self):
# for iOS 5.0 Safari
return True
def open(self, scratch_id):
self.scratch_id = scratch_id
scratch = models.Scratch.objects.get(scratch_id=scratch_id)
if not scratch:
self.set_status(404)
return
self.scratch_id = scratch.scratch_id
self.title = scratch.title
self.description = scratch.description
self.user = scratch.user
self.chat = ChatPool.get_or_create(scratch_id)
self.chat.add_websocket(self)
def on_close(self):
# this is buggy - only remove the websocket from the chat.
ChatPool.remove_chat(self.scratch_id)
def on_message(self, message):
print 'I got a message'
parsed = tornado.escape.json_decode(message)
chat = {
"id": str(uuid.uuid4()),
"body": parsed["body"],
"from": self.user,
}
chat["html"] = tornado.escape.to_basestring(self.render_string("chat-message.html", message=chat))
self.chat.send_updates(chat, self)
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注意:在@A的反馈之后.杰西我改变了send_updates方法Chat.不幸的是,它仍然返回双倍值.
class Chat(object):
def __init__(self, scratch_id):
self.scratch_id = scratch_id
self.messages = []
self.waiters = []
def add_websocket(self, websocket):
self.waiters.append(websocket)
def send_updates(self, messages, sending_websocket):
for waiter in self.waiters:
if waiter == sending_websocket:
continue
waiter.write_message(messages)
self.messages.append(messages)
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2.EDIT:我将我的代码与示例提供的演示进行了比较.在websocket示例中,通过WebSocketHandler子类和类方法将新消息传播给服务员.在我的代码中,它是由一个分离的对象完成的:
来自演示:
class ChatSocketHandler(tornado.websocket.WebSocketHandler):
@classmethod
def send_updates(cls, chat):
logging.info("sending message to %d waiters", len(cls.waiters))
for waiter in cls.waiters:
try:
waiter.write_message(chat)
except:
logging.error("Error sending message", exc_info=True)
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我的应用程序使用一个对象而没有WebSocketHandler的子类
class Chat(object):
def send_updates(self, messages, sending_websocket):
for waiter in self.waiters:
if waiter == sending_websocket:
continue
waiter.write_message(messages)
self.messages.append(messages)
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如果要创建基于Tornado的多聊天应用程序,我建议您使用某种消息队列来分发新消息.这样,您就可以在负载均衡器(如nginx)后面启动多个应用程序进程.否则,您将仅停留在一个进程中,因此在缩放方面受到严重限制.
我更新了我的旧Tornado聊天示例,以支持您要求的多房间聊天.看看存储库:
这个简单的Tornado应用程序使用Redis Pub/Sub功能和websockets将聊天消息分发给客户端.通过简单地使用聊天室ID作为发布/订阅频道来扩展多房间功能非常容易.