我正在尝试让Java 2D图形"hello world"继续进行,并且发现它非常困难(即,我正在使用谷歌搜索"java hello world example"的变体并且空出来).任何人都可以用最小的hellow世界示例来帮助我吗?
编辑
这是一个很好的起点,"Java教程:执行自定义绘画".
Hov*_*els 16
要在Swing中绘制一个矩形,您应该:
paintComponent(Graphics g)方法.明确?
例如,
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.*;
public class DrawRect extends JPanel {
private static final int RECT_X = 20;
private static final int RECT_Y = RECT_X;
private static final int RECT_WIDTH = 100;
private static final int RECT_HEIGHT = RECT_WIDTH;
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// draw the rectangle here
g.drawRect(RECT_X, RECT_Y, RECT_WIDTH, RECT_HEIGHT);
}
@Override
public Dimension getPreferredSize() {
// so that our GUI is big enough
return new Dimension(RECT_WIDTH + 2 * RECT_X, RECT_HEIGHT + 2 * RECT_Y);
}
// create the GUI explicitly on the Swing event thread
private static void createAndShowGui() {
DrawRect mainPanel = new DrawRect();
JFrame frame = new JFrame("DrawRect");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
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您需要创建一个从JComponent(或其子类之一,例如JPanel下面的示例)扩展并覆盖的类paintComponent(Graphics g)。这是一个例子:
class MyPanel extends JPanel {
private int squareX = 50;
private int squareY = 50;
private int squareW = 20;
private int squareH = 20;
protected void paintComponent(Graphics g) {
super.paintComponent(g); // do your superclass's painting routine first, and then paint on top of it.
g.setColor(Color.RED);
g.fillRect(squareX,squareY,squareW,squareH);
}
}
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