如何在c#中的另一个程序之上进行非交互式图形叠加?

Adr*_*ian 8 c# transparency image click-through non-interactive

为了给出一些背景知识,我正在开发一款软件,可以帮助玩家玩星球大战:旧共和国.游戏的用户界面功能非常有限,所以我正在开发一个外部应用程序,它将实时解析日志,并输出视觉线索,以帮助用户最大化他们的游戏性能.例如,如果角色获得某个"buff",战斗日志将显示它,我想在屏幕上放置一个视觉线索(因此用户不需要注意周边的小图标)屏幕).

在开始之前,我想为自己创建一些"概念证明"脚本,以弄清楚我将如何处理主要部分.我坚持的是我有问题的地方:

我需要能够在游戏的屏幕上显示一个图形,可能是一个透明的PNG文件.用户需要能够点击该图像,以便他们可以继续与游戏进行交互.我对如何去做有点迷茫.要求是:

  • 显示图像(或多个图像,就此而言)
  • 即使没有应用程序"焦点",该图像仍然覆盖其他应用程序
  • 使该图像是非交互式(或点击通过).
  • 我正在用C#开发应用程序

任何关于从哪里开始的指导将非常感谢!

Xan*_*tix 10

我已经开始考虑做一些类似的事情,所以这可能会给你一个开始.

对于第一个版本,你可以通过看"ALLOWTRANSPARENCY"和"TransparencyKey",和"层次最高的"特性开始表格.

(我发现TransparencyKey不适用于White(255,255,255),但是特定的非白色工作正常......不确定原因).

这可以作为一种可以点击其他形式的点击式表格...但由于它是透明的,因此无法在透明部分中显示图像.但是,如果你需要的只是一个适合目标应用程序的hud,这可能是最简单的方法.

如果这个顶级形式不会在游戏前结束......你可能会尝试将游戏置于窗口模式.

在全屏模式下运行时,游戏通常直接通过ActiveX,Direct3D,OpenGL,DirectDraw等绘制到屏幕上.

在这些之上绘图需要将代码注入DirectX,OpenGL或其他引擎的绘制/更新/刷新功能(基本上告诉DirectX3D在每个绘制周期结束时绘制您的东西).有一些现有的软件可以做到这一点:例如,Steam Overlay,fraps,xfire.

一个快速的谷歌搜索发现" 游戏覆盖 ",虽然我没有下载或尝试,说它可以覆盖游戏上的表格应用程序为您.

(似乎那个程序是在一家刚刚解散的公司之下,无论如何我似乎无法让它为我工作......)

可以创建一个不完全透明但通过本机Windows调用可以点击的表单.我会看看是否可以在接下来的几天内创建一个示例.


我找到了一个旧的测试项目,并对其进行了一些清理.

基本上,当它运行时,它将在屏幕的前面绘制500条随机红线,这些红线是可点击的.然后它绘制1000条随机白线(即擦除).然后重复.

在编写代码时,我希望获得一些概念证明:如何能够在表单的整个表面上绘制,如何以编程方式使表单在多个屏幕上变为完整大小,如何使用背景工作者,以及这个概念证明如何作为透明叠加层工作.

说明:

  • 创建名为TranparentOverlay_simpleExample的新Windows窗体项目
  • 在设计视图中,在Form1上设置以下属性:
    • BackColor:白色
    • FormBorderStyle:无
    • 位置:-1280,0(即屏幕的左上角,一个屏幕可能只有0,0)
    • TopMost:是的
    • 透明度键:白色
    • WindowState:最大化

现在输入Form1的代码视图并将其替换为以下内容:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
namespace TransparentOverlay_simpleExample
{

    public partial class Form1 : Form
    {
        BackgroundWorker bw = new BackgroundWorker();
        Random rand = new Random(DateTime.Now.Millisecond);

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool BringWindowToTop(IntPtr hWnd);

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool SetForegroundWindow(IntPtr hWnd);

        [DllImport("user32.dll", EntryPoint = "SetWindowPos")]
        public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);



        [DllImport("user32.dll")]
        static extern int SendMessage(IntPtr hWnd, uint wMsg, UIntPtr wParam, IntPtr lParam); //used for maximizing the screen

        const int WM_SYSCOMMAND = 0x0112; //used for maximizing the screen.
        const int myWParam = 0xf120; //used for maximizing the screen.
        const int myLparam = 0x5073d; //used for maximizing the screen.


        int oldWindowLong;

        [Flags]
        enum WindowStyles : uint
        {
            WS_OVERLAPPED = 0x00000000,
            WS_POPUP = 0x80000000,
            WS_CHILD = 0x40000000,
            WS_MINIMIZE = 0x20000000,
            WS_VISIBLE = 0x10000000,
            WS_DISABLED = 0x08000000,
            WS_CLIPSIBLINGS = 0x04000000,
            WS_CLIPCHILDREN = 0x02000000,
            WS_MAXIMIZE = 0x01000000,
            WS_BORDER = 0x00800000,
            WS_DLGFRAME = 0x00400000,
            WS_VSCROLL = 0x00200000,
            WS_HSCROLL = 0x00100000,
            WS_SYSMENU = 0x00080000,
            WS_THICKFRAME = 0x00040000,
            WS_GROUP = 0x00020000,
            WS_TABSTOP = 0x00010000,

            WS_MINIMIZEBOX = 0x00020000,
            WS_MAXIMIZEBOX = 0x00010000,

            WS_CAPTION = WS_BORDER | WS_DLGFRAME,
            WS_TILED = WS_OVERLAPPED,
            WS_ICONIC = WS_MINIMIZE,
            WS_SIZEBOX = WS_THICKFRAME,
            WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW,

            WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
            WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU,
            WS_CHILDWINDOW = WS_CHILD,

            //Extended Window Styles

            WS_EX_DLGMODALFRAME = 0x00000001,
            WS_EX_NOPARENTNOTIFY = 0x00000004,
            WS_EX_TOPMOST = 0x00000008,
            WS_EX_ACCEPTFILES = 0x00000010,
            WS_EX_TRANSPARENT = 0x00000020,

            //#if(WINVER >= 0x0400)

            WS_EX_MDICHILD = 0x00000040,
            WS_EX_TOOLWINDOW = 0x00000080,
            WS_EX_WINDOWEDGE = 0x00000100,
            WS_EX_CLIENTEDGE = 0x00000200,
            WS_EX_CONTEXTHELP = 0x00000400,

            WS_EX_RIGHT = 0x00001000,
            WS_EX_LEFT = 0x00000000,
            WS_EX_RTLREADING = 0x00002000,
            WS_EX_LTRREADING = 0x00000000,
            WS_EX_LEFTSCROLLBAR = 0x00004000,
            WS_EX_RIGHTSCROLLBAR = 0x00000000,

            WS_EX_CONTROLPARENT = 0x00010000,
            WS_EX_STATICEDGE = 0x00020000,
            WS_EX_APPWINDOW = 0x00040000,

            WS_EX_OVERLAPPEDWINDOW = (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE),
            WS_EX_PALETTEWINDOW = (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST),
            //#endif /* WINVER >= 0x0400 */

            //#if(WIN32WINNT >= 0x0500)

            WS_EX_LAYERED = 0x00080000,
            //#endif /* WIN32WINNT >= 0x0500 */

            //#if(WINVER >= 0x0500)

            WS_EX_NOINHERITLAYOUT = 0x00100000, // Disable inheritence of mirroring by children
            WS_EX_LAYOUTRTL = 0x00400000, // Right to left mirroring
            //#endif /* WINVER >= 0x0500 */

            //#if(WIN32WINNT >= 0x0500)

            WS_EX_COMPOSITED = 0x02000000,
            WS_EX_NOACTIVATE = 0x08000000
            //#endif /* WIN32WINNT >= 0x0500 */

        }

        public enum GetWindowLongConst
        {
            GWL_WNDPROC = (-4),
            GWL_HINSTANCE = (-6),
            GWL_HWNDPARENT = (-8),
            GWL_STYLE = (-16),
            GWL_EXSTYLE = (-20),
            GWL_USERDATA = (-21),
            GWL_ID = (-12)
        }

        public enum LWA
        {
            ColorKey = 0x1,
            Alpha = 0x2,
        }

        [DllImport("user32.dll", SetLastError = true)]
        static extern int GetWindowLong(IntPtr hWnd, int nIndex);

        [DllImport("user32.dll")]
        static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);

        [DllImport("user32.dll")]
        static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);

        /// <summary>
        /// Make the form (specified by its handle) a window that supports transparency.
        /// </summary>
        /// <param name="Handle">The window to make transparency supporting</param>
        public void SetFormTransparent(IntPtr Handle)
        {
            oldWindowLong = GetWindowLong(Handle, (int)GetWindowLongConst.GWL_EXSTYLE);
            SetWindowLong(Handle, (int)GetWindowLongConst.GWL_EXSTYLE, Convert.ToInt32( oldWindowLong | (uint)WindowStyles.WS_EX_LAYERED | (uint)WindowStyles.WS_EX_TRANSPARENT));
        }

        /// <summary>
        /// Make the form (specified by its handle) a normal type of window (doesn't support transparency).
        /// </summary>
        /// <param name="Handle">The Window to make normal</param>
        public void SetFormNormal(IntPtr Handle)
        {
            SetWindowLong(Handle, (int)GetWindowLongConst.GWL_EXSTYLE, Convert.ToInt32(oldWindowLong | (uint)WindowStyles.WS_EX_LAYERED));
        }

        /// <summary>
        /// Makes the form change White to Transparent and clickthrough-able
        /// Can be modified to make the form translucent (with different opacities) and change the Transparency Color.
        /// </summary>
        public void SetTheLayeredWindowAttribute()
        {
            uint transparentColor = 0xffffffff;

            SetLayeredWindowAttributes(this.Handle, transparentColor, 125, 0x2);

            this.TransparencyKey = Color.White;
        }

        /// <summary>
        /// Finds the Size of all computer screens combined (assumes screens are left to right, not above and below).
        /// </summary>
        /// <returns>The width and height of all screens combined</returns>
        public static Size getFullScreensSize()
        {
            int height = int.MinValue;
            int width = 0;

            foreach (Screen screen in System.Windows.Forms.Screen.AllScreens)
            {
                //take largest height
                height = Math.Max(screen.WorkingArea.Height, height);

                width += screen.Bounds.Width;
            }

            return new Size(width, height);
        }

        /// <summary>
        /// Finds the top left pixel position (with multiple screens this is often not 0,0)
        /// </summary>
        /// <returns>Position of top left pixel</returns>
        public static Point getTopLeft()
        {
            int minX = int.MaxValue;
            int minY = int.MaxValue;

            foreach (Screen screen in System.Windows.Forms.Screen.AllScreens)
            {
                minX = Math.Min(screen.WorkingArea.Left, minX);
                minY = Math.Min(screen.WorkingArea.Top, minY);
            }

            return new Point( minX, minY );
        }

        public Form1()
        {
            InitializeComponent();

            MaximizeEverything();

            SetFormTransparent(this.Handle);

            SetTheLayeredWindowAttribute();

            BackgroundWorker tmpBw = new BackgroundWorker();
            tmpBw.DoWork += new DoWorkEventHandler(bw_DoWork);

            this.bw = tmpBw;

            this.bw.RunWorkerAsync();
        }

        private void MaximizeEverything()
        {
            this.Location = getTopLeft();
            this.Size = getFullScreensSize();

            SendMessage(this.Handle, WM_SYSCOMMAND, (UIntPtr)myWParam, (IntPtr)myLparam);
        }

        private void bw_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker worker = sender as BackgroundWorker;

            int numRedLines = 500;
            int numWhiteLines = 1000;

            Size fullSize = getFullScreensSize();
            Point topLeft = getTopLeft();

            using (Pen redPen = new Pen(Color.Red, 10f), whitePen = new Pen(Color.White, 10f)) {
                using (Graphics formGraphics = this.CreateGraphics()) {

                    while (true) {

                        bool makeRedLines = true;

                        for (int i = 0; i < numRedLines + numWhiteLines; i++)
                        {

                            if (i > numRedLines)
                            {
                                makeRedLines = false;
                            }

                            //Choose points for random lines...but don't draw over the top 100 px of the screen so you can 
                            //still find the stop run button.
                            int pX = rand.Next(0, (-1 * topLeft.X) + fullSize.Width);
                            int pY = rand.Next(100, (-1 * topLeft.Y) + fullSize.Height);

                            int qX = rand.Next(0, (-1 * topLeft.X) + fullSize.Width);
                            int qY = rand.Next(100, (-1 * topLeft.Y) + fullSize.Height);

                            if (makeRedLines)
                            {
                                formGraphics.DrawLine(redPen, pX, pY, qX, qY);
                            }
                            else
                            {
                                formGraphics.DrawLine(whitePen, pX, pY, qX, qY);
                            }

                            Thread.Sleep(10);
                        }
                    }
                }
            }
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

Enums列表是在本机Windows调用中使用的值,并将像White这样的RGB颜色转换为uints使得处理本机Windows有点痛苦.

但是,最后,我们现在有一个覆盖所有屏幕的隐形画布,我们可以像任何其他图形对象一样绘制它(所以它就像在线条上一样容易地绘制文本或图片).

(我认为如果你将半透明的图片绘制到图形对象上,那么你可以自己制作半透明的叠加而不是完全不透明/透明的叠加).

此示例不能在全屏3D游戏上放置叠加层,但对于在窗口模式下运行的相同游戏可以正常工作.

(PS我刚刚在Team Fortress 2中对它进行了测试,它在Windowed模式下进行了测试,但不是全屏,所以我猜测旧共和国将是类似的).


以下链接可能对试图挂钩Direct3D版本9,10和11的绘图例程的任何人都有用.

http://spazzarama.com/2011/03/14/c-screen-capture-and-overlays-for-direct3d-9-10-and-11-using-api-hooks/

https://github.com/spazzarama/Direct3DHook

它不提供全功能覆盖,但上面的示例项目为我成功地在Team Fortress 2上每秒写入帧.它有关于如何开始使用它的良好说明.它应该指导您完成设置SlimDX RuntimeEasyHook的过程.


Ted*_*hen 1

我过去这样做的方法是获取主窗口的句柄,通常唯一的方法是遍历整个窗口列表,查找具有所需标题的窗口。如果同时打开两个具有相同标题的游戏实例,就会出现问题。

获得该窗口句柄后,您可以通过指定超出多少像素、向下多少像素以及希望其相对的“输出”层数(z 索引),在现有内容的顶部添加视觉元素到窗口的左上角像素。

实现多窗口的一种方法是启动 C# 程序,查看是否有正在玩的游戏实例,发出一条消息,如果有则终止,如果没有,则启动您自己的游戏实例一个子进程。我想你当时可以找回hwin,但如果没有的话你可以在游戏运行后在窗口列表中搜索目标标题。