如何在iOS7上设置NSString的背景cornerRadius

use*_*951 10 background objective-c cornerradius

我想在iOS7上设置NSString的背景cornerRadius.但是,NSString没有图层......

请告诉我,如何在iOS7上设置NSString的背景cornerRadius?

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Emm*_*uel 20

您可以通过使用UITextView带有子类的NSLayoutManager覆盖来实现此目的-fillBackgroundRectArray:count:forCharacterRange:color:.只是一点点示例如何:

@implementation ViewController
- (void)viewDidLoad
{
    [super viewDidLoad];

    // setup text handling
    NSTextStorage *textStorage = [[NSTextStorage alloc] initWithString:@"Lorem ipsum dolor sit er elit lamet, consectetaur cillium adipisicing pecu, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Nam liber te conscient to factor tum poen legum odioque civiuda."];

    // use our subclass of NSLayoutManager
    MyLayoutManager *textLayout = [[MyLayoutManager alloc] init];

    [textStorage addLayoutManager:textLayout];

    NSTextContainer *textContainer = [[NSTextContainer alloc] initWithSize:self.view.bounds.size];

    [textLayout addTextContainer:textContainer];
    UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,20,self.view.bounds.size.width,self.view.bounds.size.height-20)
                                               textContainer:textContainer];
    [self.view addSubview:textView];

    // set some background color to our text
    [textView.textStorage setAttributes:[NSDictionary dictionaryWithObject:[UIColor blueColor] forKey:NSBackgroundColorAttributeName] range:NSMakeRange(22, textView.text.length - 61)];
}
@end

@interface MyLayoutManager : NSLayoutManager
@end

- (void)fillBackgroundRectArray:(const CGRect *)rectArray count:(NSUInteger)rectCount forCharacterRange:(NSRange)charRange color:(UIColor *)color
{
     CGFloat halfLineWidth = 4.; // change this to change corners radius

     CGMutablePathRef path = CGPathCreateMutable();

     if (rectCount == 1
         || (rectCount == 2 && (CGRectGetMaxX(rectArray[1]) < CGRectGetMinX(rectArray[0])))
        )
    {
        // 1 rect or 2 rects without edges in contact

         CGPathAddRect(path, NULL, CGRectInset(rectArray[0], halfLineWidth, halfLineWidth));
         if (rectCount == 2)
            CGPathAddRect(path, NULL, CGRectInset(rectArray[1], halfLineWidth, halfLineWidth));
    }
     else
    {
        // 2 or 3 rects
         NSUInteger lastRect = rectCount - 1;

         CGPathMoveToPoint(path, NULL, CGRectGetMinX(rectArray[0]) + halfLineWidth, CGRectGetMaxY(rectArray[0]) + halfLineWidth);

         CGPathAddLineToPoint(path, NULL, CGRectGetMinX(rectArray[0]) + halfLineWidth, CGRectGetMinY(rectArray[0]) + halfLineWidth);
         CGPathAddLineToPoint(path, NULL, CGRectGetMaxX(rectArray[0]) - halfLineWidth, CGRectGetMinY(rectArray[0]) + halfLineWidth);

         CGPathAddLineToPoint(path, NULL, CGRectGetMaxX(rectArray[0]) - halfLineWidth, CGRectGetMinY(rectArray[lastRect]) - halfLineWidth);
         CGPathAddLineToPoint(path, NULL, CGRectGetMaxX(rectArray[lastRect]) - halfLineWidth, CGRectGetMinY(rectArray[lastRect]) - halfLineWidth);

         CGPathAddLineToPoint(path, NULL, CGRectGetMaxX(rectArray[lastRect]) - halfLineWidth, CGRectGetMaxY(rectArray[lastRect]) - halfLineWidth);
         CGPathAddLineToPoint(path, NULL, CGRectGetMinX(rectArray[lastRect]) + halfLineWidth, CGRectGetMaxY(rectArray[lastRect]) - halfLineWidth);

         CGPathAddLineToPoint(path, NULL, CGRectGetMinX(rectArray[lastRect]) + halfLineWidth, CGRectGetMaxY(rectArray[0]) + halfLineWidth);

         CGPathCloseSubpath(path);
    }

    [color set]; // set fill and stroke color

     CGContextRef ctx = UIGraphicsGetCurrentContext();
     CGContextSetLineWidth(ctx, halfLineWidth * 2.);
     CGContextSetLineJoin(ctx, kCGLineJoinRound);

     CGContextAddPath(ctx, path);
     CGPathRelease(path);

     CGContextDrawPath(ctx, kCGPathFillStroke);
}
@end
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样本图像


Kei*_*aft 6

更新到 Swift 3.1 Emmanuel 的 swift 代码更新到 3.1 版

class TagLayoutManager: NSLayoutManager {

override func fillBackgroundRectArray(_ rectArray: UnsafePointer<CGRect>, count rectCount: Int, forCharacterRange charRange: NSRange, color: UIColor) {

    let cornerRadius:CGFloat = 5
    let path = CGMutablePath.init()




    if rectCount == 1 || (rectCount == 2 && (rectArray[1].maxX < rectArray[0].maxX)) {

        path.addRect(rectArray[0].insetBy(dx: cornerRadius, dy: cornerRadius))

        if rectCount == 2 {
            path.addRect(rectArray[1].insetBy(dx: cornerRadius, dy: cornerRadius))
        }

    } else {

        let lastRect = rectCount - 1

        path.move(to: CGPoint(x: rectArray[0].minX + cornerRadius, y: rectArray[0].maxY + cornerRadius))

        path.addLine(to: CGPoint(x: rectArray[0].minX + cornerRadius, y: rectArray[0].minY + cornerRadius))
        path.addLine(to: CGPoint(x: rectArray[0].maxX - cornerRadius, y: rectArray[0].minY + cornerRadius))

        path.addLine(to: CGPoint(x: rectArray[0].maxX - cornerRadius, y: rectArray[lastRect].minY - cornerRadius))
        path.addLine(to: CGPoint(x: rectArray[lastRect].maxX - cornerRadius, y: rectArray[lastRect].minY - cornerRadius))

        path.addLine(to: CGPoint(x: rectArray[lastRect].maxX - cornerRadius, y: rectArray[lastRect].maxY - cornerRadius))
        path.addLine(to: CGPoint(x: rectArray[lastRect].minX + cornerRadius, y: rectArray[lastRect].maxY - cornerRadius))

        path.addLine(to: CGPoint(x: rectArray[lastRect].minX + cornerRadius, y: rectArray[0].maxY + cornerRadius))

        path.closeSubpath()

    }

    color.set()

    let ctx = UIGraphicsGetCurrentContext()
    ctx!.setLineWidth(cornerRadius * 2.0)
    ctx!.setLineJoin(.round)

    ctx!.setAllowsAntialiasing(true)
    ctx!.setShouldAntialias(true)

    ctx!.addPath(path)
    ctx!.drawPath(using: .fillStroke)
}
}
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  • 没有解释的代码不是一个好的答案。请阅读此[如何回答](http://stackoverflow.com/help/how-to-answer)。 (2认同)
  • 好的。正如文章标题中所述,该代码只是将之前的 Swift 2.x 代码更新到 Swift 3.1。 (2认同)

Joã*_*nes 5

Emmanuel的代码在swift中:

class TagLayoutManager : NSLayoutManager {

override func fillBackgroundRectArray(rectArray: UnsafePointer<CGRect>, count rectCount: Int, forCharacterRange charRange: NSRange, color: UIColor) {

    let cornerRadius:CGFloat = 3.0
    let path = CGPathCreateMutable()

    if rectCount == 1 || (rectCount == 2 && (CGRectGetMaxX(rectArray[1]) < CGRectGetMaxX(rectArray[0]))) {

        CGPathAddRect(path, nil, CGRectInset(rectArray[0], cornerRadius, cornerRadius))
        if rectCount == 2 {
            CGPathAddRect(path, nil, CGRectInset(rectArray[1], cornerRadius, cornerRadius))
        }

    } else {
            let lastRect = rectCount - 1

            CGPathMoveToPoint(path, nil, CGRectGetMinX(rectArray[0]) + cornerRadius, CGRectGetMaxY(rectArray[0]) + cornerRadius);

            CGPathAddLineToPoint(path, nil, CGRectGetMinX(rectArray[0]) + cornerRadius, CGRectGetMinY(rectArray[0]) + cornerRadius);
            CGPathAddLineToPoint(path, nil, CGRectGetMaxX(rectArray[0]) - cornerRadius, CGRectGetMinY(rectArray[0]) + cornerRadius);

            CGPathAddLineToPoint(path, nil, CGRectGetMaxX(rectArray[0]) - cornerRadius, CGRectGetMinY(rectArray[lastRect]) - cornerRadius);
            CGPathAddLineToPoint(path, nil, CGRectGetMaxX(rectArray[lastRect]) - cornerRadius, CGRectGetMinY(rectArray[lastRect]) - cornerRadius);

            CGPathAddLineToPoint(path, nil, CGRectGetMaxX(rectArray[lastRect]) - cornerRadius, CGRectGetMaxY(rectArray[lastRect]) - cornerRadius);
            CGPathAddLineToPoint(path, nil, CGRectGetMinX(rectArray[lastRect]) + cornerRadius, CGRectGetMaxY(rectArray[lastRect]) - cornerRadius);

            CGPathAddLineToPoint(path, nil, CGRectGetMinX(rectArray[lastRect]) + cornerRadius, CGRectGetMaxY(rectArray[0]) + cornerRadius);

            CGPathCloseSubpath(path);
        }

        color.set()

        let ctx = UIGraphicsGetCurrentContext()
        CGContextSetLineWidth(ctx, cornerRadius * 2.0)
        CGContextSetLineJoin(ctx, .Round)

        CGContextAddPath(ctx, path)

        CGContextDrawPath(ctx, .FillStroke)
    }

}
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