我想在android布局中添加unityview作为子视图.我在android xml文件中创建相对布局,并将unityview添加到relativelayout.但是统一视图在相对布局的左下方显示为小图像.
黑色部分是我的相对布局,但统一视图不占用进入相对布局.
代码如下:
  public class MainActivity extends UnityPlayerActivity {
            public static Context mContext;
            private Handler handler=new Handler();
            private UnityPlayer m_UnityPlayer;
            @Override
                protected void onCreate(Bundle bundle) {
                    super.onCreate(bundle);
                            mContext = this;
                            m_UnityPlayer = new UnityPlayer(this);
                            int glesMode = m_UnityPlayer.getSettings().getInt("gles_mode", 1);
                            boolean trueColor8888 = false;
                            m_UnityPlayer.init(glesMode, trueColor8888);
                            setContentView(R.layout.activity_main);
                            //This is my relative layout
                            RelativeLayout layout = (RelativeLayout) findViewById(R.id.relativelayout2);    
//Relativelayout width is 750dp and height is 640dp.
                            LayoutParams lp = new LayoutParams (750, 640);
//Iam adding unityview to layout here
                            layout.addView(m_UnityPlayer.getView(), 0, lp);
            }
            }

use*_*434 11
最后我得到了解决方案.
MainActivity应该延伸为Activity,而不是UnityPlayerActivity.<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
工作代码是:
    public class MainActivity extends Activity implements OnTouchListener {
        public static Context mContext;
        private Handler handler=new Handler();
        protected UnityPlayer mUnityPlayer; 
        protected void onCreate(Bundle savedInstanceState) {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
                super.onCreate(savedInstanceState);
                mContext = this;
                    getWindow().takeSurface(null);
                setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
                getWindow().setFormat(PixelFormat.RGB_565);
                mUnityPlayer = new UnityPlayer(this);
                if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
                    getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                           WindowManager.LayoutParams.FLAG_FULLSCREEN);
                int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
                boolean trueColor8888 = false;
                mUnityPlayer.init(glesMode, trueColor8888);
                View playerView = mUnityPlayer.getView();
                setContentView(R.layout.activity_main);
                FrameLayout layout = (FrameLayout) findViewById(R.id.frameLayout2);     
                LayoutParams lp = new LayoutParams (750, 630);
                layout.addView(playerView, 0, lp);
    }
    protected void onDestroy ()
    {
        mUnityPlayer.quit();
        super.onDestroy();
    }
    // onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
    protected void onPause()
    {
        super.onPause();
        mUnityPlayer.pause();
    }
    protected void onResume()
    {
        super.onResume();
        mUnityPlayer.resume();
    }
    public void onConfigurationChanged(Configuration newConfig)
    {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }
    public void onWindowFocusChanged(boolean hasFocus)
    {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
    public boolean dispatchKeyEvent(KeyEvent event)
    {
        if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
            return mUnityPlayer.onKeyMultiple(event.getKeyCode(), event.getRepeatCount(), event);
        return super.dispatchKeyEvent(event);
    }
}
结果:

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