Kev*_*sen 6 c# wpf drag-and-drop canvas draggable
我试图谷歌如何在画布上拖放UIElements,但找不到任何我正在寻找的东西.
我有一个带有Window的C#WPF应用程序.在窗口内我有一个Canvas,我可以在其中添加图像.我想要的是能够拖放图像,同时保持在画布的边界内.我也希望它在代码中,所以不在xaml中.
我在我添加/更新图像到画布的功能中得到了这个.TODO应该替换为拖放事件.
Image img = ImageList[i].Image;
img.Name = "Image" + i;
// TODO: Drag and Drop event for Image
// TODO: Check if Left and Top are within Canvas (minus width / height of Image)
Canvas.SetLeft(img, Left); // Default Left when adding the image = 0
Canvas.SetTop(img, Top); // Default Top when adding the image = 0
MyCanvas.Children.Add(img);
OnPropertyChanged("MyCanvas");
Run Code Online (Sandbox Code Playgroud)
PS:虽然这是为了以后,如果有人有代码一次拖放多个图像作为额外的奖金,我会很感激.
在此先感谢您的帮助.
通过使用以下代码修复了我的问题:
img.AllowDrop = true;
img.PreviewMouseLeftButtonDown += this.MouseLeftButtonDown;
img.PreviewMouseMove += this.MouseMove;
img.PreviewMouseLeftButtonUp += this.PreviewMouseLeftButtonUp;
private object movingObject;
private double firstXPos, firstYPos;
private void MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
// In this event, we get the current mouse position on the control to use it in the MouseMove event.
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
firstXPos = e.GetPosition(img).X;
firstYPos = e.GetPosition(img).Y;
movingObject = sender;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top < Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
movingObject = null;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top > Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void MouseMove(object sender, MouseEventArgs e) {
if (e.LeftButton == MouseButtonState.Pressed && sender == movingObject) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
double newLeft = e.GetPosition(canvas).X - firstXPos - canvas.Margin.Left;
// newLeft inside canvas right-border?
if (newLeft > canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth)
newLeft = canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth;
// newLeft inside canvas left-border?
else if (newLeft < canvas.Margin.Left)
newLeft = canvas.Margin.Left;
img.SetValue(Canvas.LeftProperty, newLeft);
double newTop = e.GetPosition(canvas).Y - firstYPos - canvas.Margin.Top;
// newTop inside canvas bottom-border?
if (newTop > canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight)
newTop = canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight;
// newTop inside canvas top-border?
else if (newTop < canvas.Margin.Top)
newTop = canvas.Margin.Top;
img.SetValue(Canvas.TopProperty, newTop);
}
}
Run Code Online (Sandbox Code Playgroud)
这段代码允许我在Canvas中拖放图像,而不必离开Canvas本身.
现在我只需要做两件事:
将为此提出一个新的问题.
| 归档时间: |
|
| 查看次数: |
7881 次 |
| 最近记录: |